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Learn JavaScript
Lesson Plan
  1. JavaScript and its ecosystem
    1. Welcome to Learn JavaScript!
    2. What is JavaScript used for?
    3. The JavaScript ecosystem
    4. Varying versions of JavaScript
  2. JS Basics
    1. Linking your JavaScript file
    2. Preparing your text editor
    3. The Console
    4. Comments
    5. On semicolons
    6. Strings, numbers and booleans
    7. Understanding Variables
    8. Understanding Functions
    9. The Flow of a Function
    10. Arrow functions
    11. Intro to objects
    12. If/else statements
    13. Comparing Objects
    14. The NOT operator
    15. Null and Undefined
    16. The BOM and the DOM
    17. Selecting an Element
    18. Changing Classes
    19. Listening to events
    20. Callbacks
  3. Building simple components
    1. How to think like a developer
    2. Starter files and Source codes
    3. Do this for every component
    4. 🛠 Off-canvas menu: Building an off-canvas menu
    5. 🛠 Modal: Building a Modal
    6. Lessons from the building process
    7. Debugging errors
    8. How to use a linter
  4. Arrays and loops
    1. Introduction to Arrays
    2. Array methods
    3. For loops
    4. The forEach loop
    5. Selecting multiple elements
    6. Nodes vs Elements
    7. 🛠 Accordion: Building an accordion
  5. Dom basics
    1. Id, classes, attributes, and tags
    2. Changing CSS with JavaScript
    3. Getting CSS with JavaScript
    4. Changing Attributes
    5. Finding an element's size and position
    6. DOM Traversals
    7. 🛠 Tabby: Building Tabby (A Tabbed component)
    8. 🛠 Carousel: HTML and CSS
    9. 🛠 Carousel: Switching slides with JavaScript
    10. 🛠 Carousel: Working the dots
    11. 🛠 Carousel: Positioning slides with JavaScript
  6. Events deep dive
    1. The listening element
    2. Default Behaviors
    3. Event propagation
    4. Event delegation
    5. Removing Event Listeners
    6. 🛠 Modal: Closing the modal
    7. 🛠 Accordion: Event delegation
    8. 🛠 Tabby: Event delegation
    9. 🛠 Carousel: Event delegation
  7. Transitions and Animations
    1. CSS Transitions
    2. CSS Animations
    3. Silky-smooth animations
    4. Integrating CSS transitions and animations with JavaScript
    5. Animating with JavaScript
    6. GreenSock Animation API (GSAP)
    7. 🛠 Off-canvas menu: Animations
    8. 🛠 Modal: Animating the modal
    9. 🛠 Modal: Animating the pointing hand
    10. 🛠 Modal: Animating the waving hand
    11. 🛠 Modal: Wave hand animation with JavaScript (using GSAP)
    12. 🛠 Accordion: Animations
    13. 🛠 Carousel: Animations
  8. Useful JS features
    1. Ternary operators
    2. AND and OR operators
    3. Early returns
    4. Template Literals
    5. Destructuring
    6. Default parameters
    7. Enhanced Object Literals
    8. Rest and Spread
    9. Useful array methods
    10. Looping through objects
    11. Returning objects with implicit return
    12. 🛠 Accordion: Using useful JavaScript features
    13. 🛠 Tabby: Using useful JavaScript features
    14. 🛠 Carousel: Useful JavaScript features
  9. JS Best practices
    1. Write declarative code
    2. Functions with a purpose
    3. Manage scope
    4. Reduce state changes
    5. Don't reassign
    6. Don't mutate
    7. Preventing Objects from mutating
    8. Preventing Arrays from mutating
    9. Write pure functions
    10. 🛠 Accordion: Refactor
    11. 🛠 Carousel: First refactor
    12. 🛠 Carousel: Refactoring the dots part
    13. 🛠 Carousel: Previous and next buttons
    14. 🛠 Carousel: Second refactor
  10. Manipulating text and content
    1. Changing Text and HTML
    2. Creating HTML Elements
    3. Adding multiple elements to the DOM
    4. Removing Elements from the DOM
    5. 🛠 Carousel: Creating dots with JavaScript
    6. 🛠️ Calculator: HTML and CSS
    7. 🛠️ Calculator: Happy Path
    8. 🛠️ Calculator: Testing the Happy Path
    9. 🛠️ Calculator: Easy Edge Cases
    10. 🛠️ Calculator: Difficult Edge Cases
    11. 🛠️ Calculator: Refactoring
    12. The switch statement
    13. 🛠️ Calculator: Refactoring (Part 2)
    14. 🛠️ Popover: Making one popover
    15. 🛠️ Popover: Making four popovers
    16. 🛠️ Popover: Making popovers with JavaScript
  11. Handling Forms
    1. Intro to forms
    2. Selecting form fields with JavaScript
    3. Form fields and their events
    4. Sanitize your output
    5. Generating unique IDs
    6. 🛠️ Popover: Dynamic ID
    7. 🛠️ Todolist: The HTML and CSS
    8. 🛠️ Todolist: Creating tasks with JavaScript
    9. 🛠️ Todolist: Deleting tasks with JavaScript
    10. 🛠️ Typeahead: The HTML and CSS
    11. 🛠️ Typeahead: Displaying predictions
    12. 🛠️ Typeahead: Selecting a prediction
    13. 🛠️ Typeahead: Bolding search terms
  12. Handling Dates
    1. The Date object
    2. Getting a formatted date
    3. Getting the time
    4. Local time and UTC Time
    5. Setting a specific date
    6. Setting a date with Date methods
    7. Adding (or subtracting) date and time
    8. Comparing Dates and times
    9. 🛠️ Datepicker: HTML and CSS
    10. 🛠️ Datepicker: Building the calendar
    11. 🛠️ Datepicker: Building the datepicker with JavaScript
    12. 🛠️ Datepicker: Previous and Next buttons
    13. 🛠️ Datepicker: Selecting a date
    14. 🛠️ Datepicker: Positioning the datepicker
    15. 🛠️ Datepicker: Showing and hiding
    16. Formatting a date with toLocaleString
    17. setTimeout
    18. setInterval
    19. 🛠️ Countdown timer: HTML and CSS
    20. 🛠️ Countdown timer: JavaScript
    21. 🛠️ Countdown timer: Counting Months
    22. 🛠️ Countdown timer: Daylight Saving Time
    23. 🛠️ Countdown timer: Counting Years
  13. Async JS
    1. Introduction to Ajax
    2. Understanding JSON
    3. The Fetch API
    4. Possible data types
    5. JavaScript Promises
    6. Requests and responses
    7. Sending a POST request
    8. Authentication
    9. Handling errors
    10. Viewing response headers
    11. CORS and JSONP
    12. XHR vs Fetch
    13. Using an Ajax library
    14. Reading API documentation
    15. Understanding curl
    16. 🛠️ Todolist: The Todolist API
    17. 🛠️ Todolist: Fetching tasks
    18. 🛠️ Todolist: Creating tasks
    19. 🛠️ Todolist: Editing tasks
    20. 🛠️ Todolist: Deleting tasks
    21. 🛠️ Todolist: Creating tasks with Optimistic UI
    22. 🛠️ Todolist: Handling Optimistic UI errors
    23. 🛠️ Todolist: Editing tasks with Optimistic UI
    24. 🛠️ Todolist: Deleting tasks with Optimistic UI
    25. 🛠️ Todolist: Refactor
    26. 🛠️ Typeahead: How to add Ajax
    27. 🛠️ Typeahead: Adding Ajax
    28. 🛠️ Typeahead: Handling errors
    29. 🛠️ Google Maps Clone: Creating your first Google Map
    30. 🛠️ Google Maps Clone: Fetching JSONP via JavaScript
    31. 🛠️ Google Maps Clone: Drawing directions
    32. 🛠️ Google Maps Clone: Driving directions
    33. 🛠️ Google Maps Clone: Handling errors
    34. 🛠️ Google Maps Clone: Adding stopovers
    35. 🛠️ Google Maps Clone: Refactor
  14. Advanced Async JS
    1. Requesting many resources at once
    2. Asynchronous functions
    3. Handling multiple awaits
    4. Asynchronous loops
    5. 🛠️ Dota Heroes: Listing heroes
    6. 🛠️ Dota Heroes: Filtering heroes (Part 1)
    7. 🛠️ Dota Heroes: Filtering heroes (Part 2)
    8. 🛠️ Dota Heroes: Refactoring
    9. 🛠️ Dota Heroes: Hero Page
    10. 🛠️ Dota Heroes: Making the hero page robust
    11. 🛠️ Dota Heroes: Heroes page refactor
  15. Handling Keyboard Events
    1. Keyboard users
    2. Handling commonly used keys
    3. Keyboard events
    4. Understanding Tabindex
    5. Detecting the focused element
    6. Directing focus
    7. Preventing people from tabbing into elements
    8. How to choose keyboard shortcuts
    9. Creating single-key shortcuts
    10. 🛠️ Off-canvas: Adding keyboard interaction
    11. 🛠️ Modal: Adding keyboard interaction
    12. 🛠️ Accordion: Adding keyboard interaction
    13. 🛠️ Tabby: Adding keyboard interaction
    14. 🛠️ Tabby: Refactoring
    15. 🛠️ Carousel: Adding keyboard interaction
    16. 🛠️ Carousel: Displaying help text
    17. 🛠️ Calculator: Adding keyboard interaction
    18. 🛠️ Popover: Keyboard
    19. 🛠️ Popover: Refactor
    20. Keyboard shortcuts with Command and Control modifiers
    21. 🛠️ Todolist: Keyboard
    22. 🛠️ Typeahead: Keyboard
    23. 🛠️ Typeahead: Selecting a prediction with the keyboard
    24. 🛠️ Google Maps Clone: Keyboard
    25. 🛠️ Dota Heroes: Keyboard
    26. 🛠️ Datepicker: Tabbing in and out
    27. 🛠️ Datepicker: Keyboard shortcuts
  16. Screen reader accessibility
    1. What is accessibility?
    2. How to use a screen reader
    3. Using NVDA
    4. Using Voiceover
    5. Aria roles
    6. Landmark roles
    7. Document structure roles
    8. Live region roles
    9. Widget roles
    10. Window and Abstract roles
    11. Accessible names and descriptions
    12. Hiding content
    13. ARIA properties and ARIA states
    14. ARIA for expandable widgets
    15. 🛠️ Off-canvas: Accessibility
    16. ARIA for modal dialogs
    17. 🛠️ Modal: Screen reader accessibility
    18. 🛠️ Accordion: Screen reader accessibility
    19. ARIA for Tabbed components
    20. 🛠️ Tabby: Screen reader accessibility
    21. 🛠️ Tabby: Refactor
    22. 🛠️ Carousel: Screen reader accessibility
    23. Roles that trigger Forms and Application modes
    24. What's next for accessibility?
  17. Handling Scroll
    1. The Scroll event
    2. 🛠️ Auto-hiding Sticky-nav: HTML and CSS
    3. 🛠️ Auto-hiding Sticky-nav: JavaScript
    4. 🛠️ Auto-hiding Sticky-nav: Natural reveal
    5. Intersection Observer API
    6. Intersection Observer Options
    7. 🛠️ Slide & Reveal
    8. 🛠️ Slide & Reveal: Always fade-in when you scroll down
    9. 🛠️ Slide & Reveal: Fine-tuning the animation
    10. 🛠️ Infinite Scroll: Anatomy
    11. 🛠️ Infinite Scroll: Infinite load
    12. 🛠️ Infinite Scroll: Refactor
    13. 🛠️ Infinite Scroll: Implementing the Infinite Scroll
  18. Mouse, Touch, and Pointer events
    1. Mouse Events
    2. 🛠️ Spinning Pacman: HTML and CSS
    3. 🛠️ Spinning Pacman: JavaScript
    4. Touch events
    5. Pointer events
    6. Touch-action
    7. 🛠️ Spinning Pacman: Supporting Touch
    8. Cloning elements
    9. 🛠️ DragDrop: HTML and CSS
    10. 🛠️ DragDrop: JavaScript
    11. 🛠️ DragDrop: Creating a drop preview
    12. 🛠️ DragDrop: Sortable drop preview
    13. 🛠️ DragDrop: Robustness
    14. 🛠️ DragDrop: Refactor
  19. Object Oriented Programming
    1. Before we begin
    2. What is Object Oriented Programming?
    3. Four Flavours of Object Oriented Programming
    4. Inheritance
    5. This in JavaScript
    6. Call, bind, apply
    7. Creating Derivative Objects
    8. Composition vs Inheritance
    9. Polymorphism
    10. Encapsulation
    11. Closures
    12. Encapsulation in Object Oriented Programming
    13. Getters and Setters
    14. What OOP flavour to use
    15. When to use Object Oriented Programming
  20. Writing reusable code
    1. Creating reusable code by writing libraries
    2. Two Types of libraries
    3. Including libraries with Script tags
    4. Including libraries with ES6 Modules
    5. Dynamic imports
    6. 🛠️ Off Canvas: Building a Library
    7. 🛠️ Modal: Library setup
    8. 🛠️ Modal: Opening the Modal
    9. 🛠️ Modal: Closing the modal
    10. 🛠️ Modal: Inheritance and Polymorphism
    11. 🛠️ Modal: Resolving differences between subclasses
    12. 🛠️ Modal: Exposing properties and methods
    13. 🛠️ Accordion: Building a library
    14. 🛠️ Tabby: Building a library
    15. 🛠️ Carousel: Building a library
    16. 🛠️ Calculator: Library
    17. 🛠️ Calculator: Fixing the Clear Key
    18. 🛠️ Calculator: Handling other keys
    19. 🛠️ Calculator: State
    20. 🛠️ Popover: Library
    21. 🛠️ Popover: Adding event listeners
    22. 🛠️ Typeahead: Library
    23. 🛠️ DatePicker: Library
  21. Going from Vanilla JS to JS Frameworks
    1. 🛠️ Building a Tiny framework
    2. 🛠️ Tiny: Add event listeners
    3. 🛠️ Tiny: Updating state
    4. 🛠️ Tiny: Rendering Child Components
    5. 🛠️ Tiny: Changing Parent State
    6. 🛠️ Tiny: Passing Props
    7. 🛠️ Tiny: Multiple Props
    8. 🛠️ Tiny: Passing values from sibling components
    9. 🛠️ Tiny: Mounting
    10. 🛠️ Tiny: Passing props to descendants
    11. 🛠️ Tiny: A tiny refactor
  22. Single Page Apps
    1. What is a Single Page App?
    2. Simple SPA using only CSS
    3. The Location Interface
    4. The History Interface
    5. Minimum viable server for a SPA
    6. 🛠️ Dota SPA: Introduction
    7. 🛠️ Dota SPA: Building The Heroes List
    8. 🛠️ Dota SPA: Building the filters
    9. 🛠️ Dota SPA: Filtering heroes
    10. 🛠️ Dota SPA: Displaying filtered heroes
    11. 🛠️ Dota SPA: Getting Ready to build the Hero Page
    12. 🛠️ Dota SPA: Building the hero page
    13. 🛠️ Dota SPA: Lore and abilities
    14. 🛠️ Dota SPA: Routing for Single-page apps

🛠️ Calculator: Testing the Happy Path

8m:54s
Source code

People are weird. They would use your software in ways you cannot imagine. And they will break your software when they do this.

You need to think about how they may break your software and code for these use cases. I call them edge cases.

There are a lot of edge cases for the calculator (as you’ll see in the next lesson). It gets confusing quickly when we need to handle edge cases. So before we tackle edge cases, we will take a detour and test the happy path.

(Testing would turn out to be a shortcut instead).

Note: If you’d like a challenge, go ahead and build edge cases without writing tests. I guarantee you’ll start 🤬-ing and 😱-ing soon enough. 😛.

Testing with console.assert

The console object has an assert method that lets you make assertions. Here’s the syntax:

console.assert(assertion, message)

When you make an assertion (in programming), you state an expression that evaluates to true. If the expression evaluates to true, the test passes. And nothing will be shown in the console.

If the expression evaluates to false, the test fails and you get an error.

console.assert(1 === 1) // true. Assertion passes. No error.
console.assert(1 === 2) // false. Assertion fails. Has error.
Failed assertion.

You can give yourself more information about the test with the message argument. This message will show up when the test fails.

console.assert(1 === 2, '1 should not be equal to 2')
Added a message to identify the failed assertion.

Creating your first test

Think about what you want to test. For a calculator, we want to make sure the calculator shows the correct result no matter what users punch in.

Let’s make things simple for our first test. If a user presses 2, we want to check whether the calculator shows 2.

We can make JavaScript press a button with the click method. If we want the user to press 2, we need to select the 2 button and use click on it.

const buttonTwo = calculator.querySelector('[data-key="2"]')
buttonTwo.click()

If you refresh the page, you should see the calculator shows 2. This is because we used JavaScript to click the button that says 2.

Calculator shows 2.

Now we want to make sure the calculator says 2. We do this with console.assert.

Here, we need to get the displayed result from the calculator first. After getting the displayed result, we check whether this displayed result is 2.

const result = calculator.querySelector('.calculator__display').textContent
console.assert(result === 2, 'Number key')
Assertion failed.

The test failed. But why?

It failed because result (a String) is not strictly equal to 2 (a Number). If we change 2 to a String, the test should pass, and no errors would show up in the console.

const result = calculator.querySelector('.calculator__display').textContent
console.assert(result === '2', 'Number key')

Resetting the calculator

We need to reset the calculator after each test. This ensures results from the current test doesn’t affect the next test.

To reset the calculator, we press the clear button twice.

// Reset calculator
const clearKey = calculator.querySelector('[data-key="clear"]')
clearKey.click()
clearKey.click()

We’ll make another test to ensure the calculator is cleared here.

const resultAfterClear = calculator.querySelector(
'.calculator__display',
).textContent
console.assert(result === '0', 'Calculator cleared')

If the calculator is cleared, it should not have dataset.firstValue and dataset.operator. We’ll ensure they don’t exist.

console.assert(!calculator.dataset.firstValue, 'No first value')
console.assert(!calculator.dataset.operator, 'No operator value')

Creating helper functions

We need to click calculator buttons many times throughout our tests. We should create a function to click a button. It’ll make things easier for us down the road.

function pressKey(key) {
calculator.querySelector(`[data-key="${key}"]`).click()
}

We need to get the displayed value many times. Let’s create a function to help us here.

function getDisplayValue() {
return calculator.querySelector('.calculator__display').textContent
}

We also need to reset the calculator after each test. Let’s create a function too.

function resetCalculator() {
pressKey('clear')
pressKey('clear')
console.assert(getDisplayValue() === '0', 'Calculator cleared')
console.assert(!calculator.dataset.firstValue, 'No first value')
console.assert(!calculator.dataset.operator, 'No operator value')
}

Our test should look like this now:

// Make sure calculator shows number
pressKey('2')
console.assert(getDisplayValue() === '2', 'Number key')
resetCalculator()

Some more tests

Let’s say the user presses 3, then 5. We want to make sure the calculator shows 35.

pressKey('3')
pressKey('5')
console.assert(getDisplayValue() === '35', 'Number Number')
resetCalculator()

If the user presses 4, then ., the calculator should show 4..

pressKey('4')
pressKey('decimal')
console.assert(getDisplayValue() === '4.', 'Number Decimal')
resetCalculator()

If the user presses 4, ., 5, the calculator should show 4.5.

pressKey('4')
pressKey('decimal')
pressKey('5')
console.assert(getDisplayValue() === '4.5', 'Number Decimal Number')
resetCalculator()

Creating another helper

We used pressKey many times now. Each pressKey stays on its a new line now, but wouldn’t it make sense to put all our key presses in a single line?

Let’s create a function to help us write keypresses. Ideally, we want to to use the function like this:

pressKeys('4', 'decimal', '5')

In pressKeys, we can use the rest operator to pack all arguments into an array. Then, we run pressKey over each item in the array.

function pressKeys(...keys) {
keys.forEach(key => pressKey(key))
}

We can simplify the function a little since pressKey takes in one variable only:

function pressKeys(...keys) {
keys.forEach(pressKey)
}

Our test should look like this now:

// Test 1
pressKeys('2')
console.assert(getDisplayValue() === '2', 'Number key')
resetCalculator()
// Test 2
pressKeys('3', '5')
console.assert(getDisplayValue() === '35', 'Number Number')
resetCalculator()
// Test 3
pressKeys('4', 'decimal')
console.assert(getDisplayValue() === '4.', 'Number Decimal')
resetCalculator()
// Test 4
pressKeys('4', 'decimal', '5')
console.assert(getDisplayValue() === '4.5', 'Number Decimal Number')
resetCalculator()

Another helper to run tests

We have to write console.assert and reset calculator for every test. This is okay, but it gets tedious. We can create a function called runTest that runs each test.

function runTest() {
// ...
}

We’ll copy one of our tests into runTest first.

function runTest() {
pressKeys('4', 'decimal', '5')
console.assert(getDisplayValue() === '4.5', 'Number Decimal Number')
resetCalculator()
}

We know runTest needs three things:

  1. The keys to press
  2. The expected result
  3. A message for each test

We can do this:

function runTest(result, message, ...keys) {
pressKeys(...keys)
console.assert(getDisplayValue() === result, message)
resetCalculator()
}

But this code is not friendly. We need to remember the order of arguments we pass in. We can simplify things by passing in an array of keys instead.

function runTest(result, message, keys) {
pressKeys(...keys)
console.assert(getDisplayValue() === result, message)
resetCalculator()
}

We can simplify things even further by asking them to pass in an object.

function runTest(test) {
pressKeys(...test.keys)
console.assert(getDisplayValue() === test.result, test.message)
resetCalculator()
}

We can run each test like this:

runTest({
message: 'Number Decimal Number',
keys: ['4', 'decimal', '5'],
result: '4.5',
})

This new format makes more sense than simply writing console.assert. It helps the brain read what’s happening since we defined it this way:

  1. What we call the test (message)
  2. What keys we’re testing (keys)
  3. What we expect to see (result)

Since we have many tests, we can create a tests array to contain our tests. We’ll loop through this test array and use runTest on each test.

const tests = [
{
message: 'Number key',
keys: ['2'],
result: '2',
},
{
message: 'Number Number',
keys: ['3', '5'],
result: '35',
},
{
message: 'Number Decimal',
keys: ['4', 'decimal'],
result: '4.',
},
{
message: 'Number Decimal Number',
keys: ['4', 'decimal', '5'],
result: '4.5',
},
]
// Runs tests
tests.forEach(runTest)

Testing calculations

Next, we want to make sure our calculator works. We need to test addition, subtraction, multiplication, and division.

You should be able to get to this without much difficulty:

const tests = [
// Initial Expressions
// ...
// Calculations
{
message: 'Addition',
keys: ['2', 'plus', '5', 'equal'],
result: '7',
},
{
message: 'Subtraction',
keys: ['5', 'minus', '9', 'equal'],
result: '-4',
},
{
message: 'Multiplication',
keys: ['4', 'times', '8', 'equal'],
result: '32',
},
{
message: 'Division',
keys: ['5', 'divide', '1', '0', 'equal'],
result: '0.5',
},
]

Testing the clear key

The clear key has two functions:

  1. Press once: Clear the display ONLY
  2. Press twice: Clear everything

We already tested the “press twice” version with resetCalculator. What’s left is to create tests for the “press once” version.

There are two possibilities here:

  1. Before a calculation
  2. After a calculation

Let’s start by creating a function to test the clear key.

function testClearKey() {
// ...
}

Before a calculation

Let’s say the user presses 5, then clear. Two things should happen:

  1. Display should change from 5 to 0.
  2. Clear key should change from CE to AC.

First, we’ll make testClearKey press 5 and clear.

function testClearKey() {
// Before calculation
pressKeys('5', 'clear')
}

We want to make sure the calculator display changed to 0. This should be easy for you because we’ve been doing this the entire lesson.

function testClearKey() {
// Before calculation
pressKeys('5', 'clear')
console.assert(getDisplayValue() === '0', 'Clear before calculation')
}

Next, we want to make sure the clear key says AC.

function testClearKey() {
// Before calculation
pressKeys('5', 'clear')
const clearKeyText =
calculator.querySelector('[data-key="clear"]').textContent
console.assert(getDisplayValue() === '0', 'Clear before calculation')
console.assert(clearKeyText === 'AC', 'Clear once, should show AC')
}

Finally, we make sure to reset the calculator for later tests.

function testClearKey() {
// Before calculation
// ...
resetCalculator()
}

Remember to run testClearKey in your code!

testClearKey()

After a calculation

Let’s say the user pressed 5, times, 9, equal, clear. What should happen? In this case, four things should happen:

  1. Display should show 0.
  2. Clear key should show AC
  3. calculator.dataset.firstValue should not be reset.
  4. calculator.dataset.operator should not be reset.

We already covered the first two changes in before a calculation, so we only need to test the last changes.

First, we’ll make testClearKey press 5, times, 9, equal, clear.

function testClearKey() {
// ...
// After calculation
pressKeys('5', 'times', '9', 'equal', 'clear')
}

Next, we need to ensure firstValue and operator did not get reset. We can do this with a truthy expression.

function testClearKey() {
// ...
// After calculation
pressKeys('5', 'times', '9', 'equal', 'clear')
const { firstValue, operator } = calculator.dataset
console.assert(firstValue, 'Clear once; should have first value')
console.assert(operator, 'Clear once; should have operator value')
}

Finally, we reset the calculator again.

function testClearKey() {
// ...
// After calculation
// ...
resetCalculator()
}

That’s it!