Astro Recipes
Essential CSS
GTM For Developers
JavaScript Roadmap
Learn JavaScript
Mastering Web Typography
Understanding Async JS
Unorthodox Tailwind
API Masterclass
Build and Deploy
The Beginner Freelancer
Real World Node
Profile Billing Logout
Learn JavaScript
Lesson Plan
  1. JavaScript and its ecosystem
    1. Welcome to Learn JavaScript!
    2. What is JavaScript used for?
    3. The JavaScript ecosystem
    4. Varying versions of JavaScript
  2. JS Basics
    1. Linking your JavaScript file
    2. Preparing your text editor
    3. The Console
    4. Comments
    5. On semicolons
    6. Strings, numbers and booleans
    7. Understanding Variables
    8. Understanding Functions
    9. The Flow of a Function
    10. Arrow functions
    11. Intro to objects
    12. If/else statements
    13. Comparing Objects
    14. The NOT operator
    15. Null and Undefined
    16. The BOM and the DOM
    17. Selecting an Element
    18. Changing Classes
    19. Listening to events
    20. Callbacks
  3. Building simple components
    1. How to think like a developer
    2. Starter files and Source codes
    3. Do this for every component
    4. 🛠 Off-canvas menu: Building an off-canvas menu
    5. 🛠 Modal: Building a Modal
    6. Lessons from the building process
    7. Debugging errors
    8. How to use a linter
  4. Arrays and loops
    1. Introduction to Arrays
    2. Array methods
    3. For loops
    4. The forEach loop
    5. Selecting multiple elements
    6. Nodes vs Elements
    7. 🛠 Accordion: Building an accordion
  5. Dom basics
    1. Id, classes, attributes, and tags
    2. Changing CSS with JavaScript
    3. Getting CSS with JavaScript
    4. Changing Attributes
    5. Finding an element's size and position
    6. DOM Traversals
    7. 🛠 Tabby: Building Tabby (A Tabbed component)
    8. 🛠 Carousel: HTML and CSS
    9. 🛠 Carousel: Switching slides with JavaScript
    10. 🛠 Carousel: Working the dots
    11. 🛠 Carousel: Positioning slides with JavaScript
  6. Events deep dive
    1. The listening element
    2. Default Behaviors
    3. Event propagation
    4. Event delegation
    5. Removing Event Listeners
    6. 🛠 Modal: Closing the modal
    7. 🛠 Accordion: Event delegation
    8. 🛠 Tabby: Event delegation
    9. 🛠 Carousel: Event delegation
  7. Transitions and Animations
    1. CSS Transitions
    2. CSS Animations
    3. Silky-smooth animations
    4. Integrating CSS transitions and animations with JavaScript
    5. Animating with JavaScript
    6. GreenSock Animation API (GSAP)
    7. 🛠 Off-canvas menu: Animations
    8. 🛠 Modal: Animating the modal
    9. 🛠 Modal: Animating the pointing hand
    10. 🛠 Modal: Animating the waving hand
    11. 🛠 Modal: Wave hand animation with JavaScript (using GSAP)
    12. 🛠 Accordion: Animations
    13. 🛠 Carousel: Animations
  8. Useful JS features
    1. Ternary operators
    2. AND and OR operators
    3. Early returns
    4. Template Literals
    5. Destructuring
    6. Default parameters
    7. Enhanced Object Literals
    8. Rest and Spread
    9. Useful array methods
    10. Looping through objects
    11. Returning objects with implicit return
    12. 🛠 Accordion: Using useful JavaScript features
    13. 🛠 Tabby: Using useful JavaScript features
    14. 🛠 Carousel: Useful JavaScript features
  9. JS Best practices
    1. Write declarative code
    2. Functions with a purpose
    3. Manage scope
    4. Reduce state changes
    5. Don't reassign
    6. Don't mutate
    7. Preventing Objects from mutating
    8. Preventing Arrays from mutating
    9. Write pure functions
    10. 🛠 Accordion: Refactor
    11. 🛠 Carousel: First refactor
    12. 🛠 Carousel: Refactoring the dots part
    13. 🛠 Carousel: Previous and next buttons
    14. 🛠 Carousel: Second refactor
  10. Manipulating text and content
    1. Changing Text and HTML
    2. Creating HTML Elements
    3. Adding multiple elements to the DOM
    4. Removing Elements from the DOM
    5. 🛠 Carousel: Creating dots with JavaScript
    6. 🛠️ Calculator: HTML and CSS
    7. 🛠️ Calculator: Happy Path
    8. 🛠️ Calculator: Testing the Happy Path
    9. 🛠️ Calculator: Easy Edge Cases
    10. 🛠️ Calculator: Difficult Edge Cases
    11. 🛠️ Calculator: Refactoring
    12. The switch statement
    13. 🛠️ Calculator: Refactoring (Part 2)
    14. 🛠️ Popover: Making one popover
    15. 🛠️ Popover: Making four popovers
    16. 🛠️ Popover: Making popovers with JavaScript
  11. Handling Forms
    1. Intro to forms
    2. Selecting form fields with JavaScript
    3. Form fields and their events
    4. Sanitize your output
    5. Generating unique IDs
    6. 🛠️ Popover: Dynamic ID
    7. 🛠️ Todolist: The HTML and CSS
    8. 🛠️ Todolist: Creating tasks with JavaScript
    9. 🛠️ Todolist: Deleting tasks with JavaScript
    10. 🛠️ Typeahead: The HTML and CSS
    11. 🛠️ Typeahead: Displaying predictions
    12. 🛠️ Typeahead: Selecting a prediction
    13. 🛠️ Typeahead: Bolding search terms
  12. Handling Dates
    1. The Date object
    2. Getting a formatted date
    3. Getting the time
    4. Local time and UTC Time
    5. Setting a specific date
    6. Setting a date with Date methods
    7. Adding (or subtracting) date and time
    8. Comparing Dates and times
    9. 🛠️ Datepicker: HTML and CSS
    10. 🛠️ Datepicker: Building the calendar
    11. 🛠️ Datepicker: Building the datepicker with JavaScript
    12. 🛠️ Datepicker: Previous and Next buttons
    13. 🛠️ Datepicker: Selecting a date
    14. 🛠️ Datepicker: Positioning the datepicker
    15. 🛠️ Datepicker: Showing and hiding
    16. Formatting a date with toLocaleString
    17. setTimeout
    18. setInterval
    19. 🛠️ Countdown timer: HTML and CSS
    20. 🛠️ Countdown timer: JavaScript
    21. 🛠️ Countdown timer: Counting Months
    22. 🛠️ Countdown timer: Daylight Saving Time
    23. 🛠️ Countdown timer: Counting Years
  13. Async JS
    1. Introduction to Ajax
    2. Understanding JSON
    3. The Fetch API
    4. Possible data types
    5. JavaScript Promises
    6. Requests and responses
    7. Sending a POST request
    8. Authentication
    9. Handling errors
    10. Viewing response headers
    11. CORS and JSONP
    12. XHR vs Fetch
    13. Using an Ajax library
    14. Reading API documentation
    15. Understanding curl
    16. 🛠️ Todolist: The Todolist API
    17. 🛠️ Todolist: Fetching tasks
    18. 🛠️ Todolist: Creating tasks
    19. 🛠️ Todolist: Editing tasks
    20. 🛠️ Todolist: Deleting tasks
    21. 🛠️ Todolist: Creating tasks with Optimistic UI
    22. 🛠️ Todolist: Handling Optimistic UI errors
    23. 🛠️ Todolist: Editing tasks with Optimistic UI
    24. 🛠️ Todolist: Deleting tasks with Optimistic UI
    25. 🛠️ Todolist: Refactor
    26. 🛠️ Typeahead: How to add Ajax
    27. 🛠️ Typeahead: Adding Ajax
    28. 🛠️ Typeahead: Handling errors
    29. 🛠️ Google Maps Clone: Creating your first Google Map
    30. 🛠️ Google Maps Clone: Fetching JSONP via JavaScript
    31. 🛠️ Google Maps Clone: Drawing directions
    32. 🛠️ Google Maps Clone: Driving directions
    33. 🛠️ Google Maps Clone: Handling errors
    34. 🛠️ Google Maps Clone: Adding stopovers
    35. 🛠️ Google Maps Clone: Refactor
  14. Advanced Async JS
    1. Requesting many resources at once
    2. Asynchronous functions
    3. Handling multiple awaits
    4. Asynchronous loops
    5. 🛠️ Dota Heroes: Listing heroes
    6. 🛠️ Dota Heroes: Filtering heroes (Part 1)
    7. 🛠️ Dota Heroes: Filtering heroes (Part 2)
    8. 🛠️ Dota Heroes: Refactoring
    9. 🛠️ Dota Heroes: Hero Page
    10. 🛠️ Dota Heroes: Making the hero page robust
    11. 🛠️ Dota Heroes: Heroes page refactor
  15. Handling Keyboard Events
    1. Keyboard users
    2. Handling commonly used keys
    3. Keyboard events
    4. Understanding Tabindex
    5. Detecting the focused element
    6. Directing focus
    7. Preventing people from tabbing into elements
    8. How to choose keyboard shortcuts
    9. Creating single-key shortcuts
    10. 🛠️ Off-canvas: Adding keyboard interaction
    11. 🛠️ Modal: Adding keyboard interaction
    12. 🛠️ Accordion: Adding keyboard interaction
    13. 🛠️ Tabby: Adding keyboard interaction
    14. 🛠️ Tabby: Refactoring
    15. 🛠️ Carousel: Adding keyboard interaction
    16. 🛠️ Carousel: Displaying help text
    17. 🛠️ Calculator: Adding keyboard interaction
    18. 🛠️ Popover: Keyboard
    19. 🛠️ Popover: Refactor
    20. Keyboard shortcuts with Command and Control modifiers
    21. 🛠️ Todolist: Keyboard
    22. 🛠️ Typeahead: Keyboard
    23. 🛠️ Typeahead: Selecting a prediction with the keyboard
    24. 🛠️ Google Maps Clone: Keyboard
    25. 🛠️ Dota Heroes: Keyboard
    26. 🛠️ Datepicker: Tabbing in and out
    27. 🛠️ Datepicker: Keyboard shortcuts
  16. Screen reader accessibility
    1. What is accessibility?
    2. How to use a screen reader
    3. Using NVDA
    4. Using Voiceover
    5. Aria roles
    6. Landmark roles
    7. Document structure roles
    8. Live region roles
    9. Widget roles
    10. Window and Abstract roles
    11. Accessible names and descriptions
    12. Hiding content
    13. ARIA properties and ARIA states
    14. ARIA for expandable widgets
    15. 🛠️ Off-canvas: Accessibility
    16. ARIA for modal dialogs
    17. 🛠️ Modal: Screen reader accessibility
    18. 🛠️ Accordion: Screen reader accessibility
    19. ARIA for Tabbed components
    20. 🛠️ Tabby: Screen reader accessibility
    21. 🛠️ Tabby: Refactor
    22. 🛠️ Carousel: Screen reader accessibility
    23. Roles that trigger Forms and Application modes
    24. What's next for accessibility?
  17. Handling Scroll
    1. The Scroll event
    2. 🛠️ Auto-hiding Sticky-nav: HTML and CSS
    3. 🛠️ Auto-hiding Sticky-nav: JavaScript
    4. 🛠️ Auto-hiding Sticky-nav: Natural reveal
    5. Intersection Observer API
    6. Intersection Observer Options
    7. 🛠️ Slide & Reveal
    8. 🛠️ Slide & Reveal: Always fade-in when you scroll down
    9. 🛠️ Slide & Reveal: Fine-tuning the animation
    10. 🛠️ Infinite Scroll: Anatomy
    11. 🛠️ Infinite Scroll: Infinite load
    12. 🛠️ Infinite Scroll: Refactor
    13. 🛠️ Infinite Scroll: Implementing the Infinite Scroll
  18. Mouse, Touch, and Pointer events
    1. Mouse Events
    2. 🛠️ Spinning Pacman: HTML and CSS
    3. 🛠️ Spinning Pacman: JavaScript
    4. Touch events
    5. Pointer events
    6. Touch-action
    7. 🛠️ Spinning Pacman: Supporting Touch
    8. Cloning elements
    9. 🛠️ DragDrop: HTML and CSS
    10. 🛠️ DragDrop: JavaScript
    11. 🛠️ DragDrop: Creating a drop preview
    12. 🛠️ DragDrop: Sortable drop preview
    13. 🛠️ DragDrop: Robustness
    14. 🛠️ DragDrop: Refactor
  19. Object Oriented Programming
    1. Before we begin
    2. What is Object Oriented Programming?
    3. Four Flavours of Object Oriented Programming
    4. Inheritance
    5. This in JavaScript
    6. Call, bind, apply
    7. Creating Derivative Objects
    8. Composition vs Inheritance
    9. Polymorphism
    10. Encapsulation
    11. Closures
    12. Encapsulation in Object Oriented Programming
    13. Getters and Setters
    14. What OOP flavour to use
    15. When to use Object Oriented Programming
  20. Writing reusable code
    1. Creating reusable code by writing libraries
    2. Two Types of libraries
    3. Including libraries with Script tags
    4. Including libraries with ES6 Modules
    5. Dynamic imports
    6. 🛠️ Off Canvas: Building a Library
    7. 🛠️ Modal: Library setup
    8. 🛠️ Modal: Opening the Modal
    9. 🛠️ Modal: Closing the modal
    10. 🛠️ Modal: Inheritance and Polymorphism
    11. 🛠️ Modal: Resolving differences between subclasses
    12. 🛠️ Modal: Exposing properties and methods
    13. 🛠️ Accordion: Building a library
    14. 🛠️ Tabby: Building a library
    15. 🛠️ Carousel: Building a library
    16. 🛠️ Calculator: Library
    17. 🛠️ Calculator: Fixing the Clear Key
    18. 🛠️ Calculator: Handling other keys
    19. 🛠️ Calculator: State
    20. 🛠️ Popover: Library
    21. 🛠️ Popover: Adding event listeners
    22. 🛠️ Typeahead: Library
    23. 🛠️ DatePicker: Library
  21. Going from Vanilla JS to JS Frameworks
    1. 🛠️ Building a Tiny framework
    2. 🛠️ Tiny: Add event listeners
    3. 🛠️ Tiny: Updating state
    4. 🛠️ Tiny: Rendering Child Components
    5. 🛠️ Tiny: Changing Parent State
    6. 🛠️ Tiny: Passing Props
    7. 🛠️ Tiny: Multiple Props
    8. 🛠️ Tiny: Passing values from sibling components
    9. 🛠️ Tiny: Mounting
    10. 🛠️ Tiny: Passing props to descendants
    11. 🛠️ Tiny: A tiny refactor
  22. Single Page Apps
    1. What is a Single Page App?
    2. Simple SPA using only CSS
    3. The Location Interface
    4. The History Interface
    5. Minimum viable server for a SPA
    6. 🛠️ Dota SPA: Introduction
    7. 🛠️ Dota SPA: Building The Heroes List
    8. 🛠️ Dota SPA: Building the filters
    9. 🛠️ Dota SPA: Filtering heroes
    10. 🛠️ Dota SPA: Displaying filtered heroes
    11. 🛠️ Dota SPA: Getting Ready to build the Hero Page
    12. 🛠️ Dota SPA: Building the hero page
    13. 🛠️ Dota SPA: Lore and abilities
    14. 🛠️ Dota SPA: Routing for Single-page apps

🛠️ Calculator: Refactoring

6m:17s
Source code

The code we have for the calculator is robust but complicated. Let’s see what we can do to simplify it.

We’ll start with the obvious improvements.

A calculate function

We used this block of code twice to make calculations:

let newResult
if (operator === 'plus') newResult = firstValue + secondValue
if (operator === 'minus') newResult = firstValue - secondValue
if (operator === 'times') newResult = firstValue * secondValue
if (operator === 'divide') newResult = firstValue / secondValue

Let’s put this into a function so it’s easier to understand. We’ll call it calculate.

function calculate() {
// ...
}

First, we’ll copy-paste the entire code into calculate.

function calculate() {
let newResult
if (operator === 'plus') newResult = firstValue + secondValue
if (operator === 'minus') newResult = firstValue - secondValue
if (operator === 'times') newResult = firstValue * secondValue
if (operator === 'divide') newResult = firstValue / secondValue
}

calculate needs to return the result, so we create a return statement.

function calculate() {
let newResult
if (operator === 'plus') newResult = firstValue + secondValue
if (operator === 'minus') newResult = firstValue - secondValue
if (operator === 'times') newResult = firstValue * secondValue
if (operator === 'divide') newResult = firstValue / secondValue
return newResult
}

But we don’t need the newResult variable in the function. We can use an early return pattern instead:

function calculate() {
if (operator === 'plus') return firstValue + secondValue
if (operator === 'minus') return firstValue - secondValue
if (operator === 'times') return firstValue * secondValue
if (operator === 'divide') return firstValue / secondValue
}

We know calculate needs three arguments:

  1. firstValue
  2. operator
  3. secondValue

Let’s put these arguments in.

function calculate(firstValue, operator, secondValue) {
if (operator === 'plus') return firstValue + secondValue
if (operator === 'minus') return firstValue - secondValue
if (operator === 'times') return firstValue * secondValue
if (operator === 'divide') return firstValue / secondValue
}

Here’s how we use calculate:

// In the operator section
if (
previousButtonType !== 'operator' &&
previousButtonType !== 'equal' &&
typeof firstValue === 'number' &&
operator
) {
const newResult = calculate(firstValue, operator, secondValue)
display.textContent = newResult
calculator.dataset.firstValue = newResult
} else {
// ...
}
// In the equal section
if (typeof firstValue === 'number' && operator) {
const newResult = calculate(firstValue, operator, secondValue)
display.textContent = newResult
calculator.dataset.firstValue = newResult
calculator.dataset.modifierValue = secondValue
} else {
// ...
}

Refresh and check your calculator. All tests should pass at this point.

Improving calculate

We need to make sure firstValue and secondValue are numbers before we perform a calculation. Right now, we do this before we use calculate. We do this in both the operator and equal sections.

if (buttonType === 'operator') {
// ...
const firstValue = parseFloat(calculator.dataset.firstValue)
const operator = calculator.dataset.operator
const secondValue = parseFloat(result)
if (/*...*/) {
// Calculate goes here
}
}
if (buttonType === 'equal') {
const firstValue = parseFloat(calculator.dataset.firstValue)
const operator = calculator.dataset.operator
const modifierValue = parseFloat(calculator.dataset.modifierValue)
const secondValue = modifierValue || parseFloat(result)
if (/*...*/) {
// Calculate goes here here
}
}

If we use parsteFloat in calculate, we don’t have to use parseFloat in the operator and equal sections.

function calculate(firstValue, operator, secondValue) {
firstValue = parseFloat(firstValue)
secondValue = parseFloat(secondValue)
if (operator === 'plus') return firstValue + secondValue
if (operator === 'minus') return firstValue - secondValue
if (operator === 'times') return firstValue * secondValue
if (operator === 'divide') return firstValue / secondValue
}

Using the code:

if (buttonType === 'operator') {
// ...
// Removed need to parseFloat
const firstValue = calculator.dataset.firstValue
const operator = calculator.dataset.operator
const secondValue = result
if (
previousButtonType !== 'operator' &&
previousButtonType !== 'equal' &&
// Removed need to check for numbers with `typeof`
firstValue &&
operator
) {
const newResult = calculate(firstValue, operator, secondValue)
display.textContent = newResult
calculator.dataset.firstValue = newResult
} else {
calculator.dataset.firstValue = result
}
// ...
}
if (buttonType === 'equal') {
// Removed need to parseFloat
const firstValue = calculator.dataset.firstValue
const operator = calculator.dataset.operator
const modifierValue = calculator.dataset.modifierValue
const secondValue = modifierValue || result
// Removed need to check for numbers with `typeof`
if (firstValue && operator) {
const newResult = calculate(firstValue, operator, secondValue)
display.textContent = newResult
calculator.dataset.firstValue = newResult
calculator.dataset.modifierValue = secondValue
} else {
display.textContent = parseFloat(result) * 1
}
}

Refresh and check your calculator again. All tests should still pass.

Reordering key handling

We handled keys in this order:

calculatorButtonsDiv.addEventListener('click', event => {
// Number keys
// Decimal key
// Operator keys
// Equal key
// Clear key
})

I tried reading the code from top to bottom. When I did this, I realised I get overwhelmed when I reached the clear section. This is normal because the code for operators and equal are quite complicated.

Since we can handle keys in any order, I choose to bring the clear key up in the hierarchy. When I do this, code becomes easier to read. I know the hard parts will come at the bottom.

calculatorButtonsDiv.addEventListener('click', event => {
// Clear key
// Number keys
// Decimal key
// Operator keys
// Equal key
})

Again, refresh the page and make sure all tests pass before you continue.

Refactoring Clear

Here’s what we wrote for the clear section.

if (buttonType === 'clear') {
if (button.textContent === 'AC') {
delete calculator.dataset.firstValue
delete calculator.dataset.operator
delete calculator.dataset.modifierValue
}
display.textContent = '0'
button.textContent = 'AC'
}

If you think the clear key looks hard to read, you’re not alone. The order of operations doesn’t make sense to my brain. It goes like this right now:

if (buttonType === 'clear') {
// If clear key pressed twice, do this
// If clear key pressed at least once, do that
}

It’ll make more sense if we flip things around.

if (buttonType === 'clear') {
// If clear key pressed once, do this.
// If clear key pressed twice, do that.
}

First, we’ll bring up the display.textContent and button.textContent lines.

if (buttonType === 'clear') {
display.textContent = '0'
button.textContent = 'AC'
if (button.textContent === 'AC') {
delete calculator.dataset.firstValue
delete calculator.dataset.operator
delete calculator.dataset.modifierValue
}
}

We cannot check for the button’s textContent to reset the calculator anymore. We can, however, check if the user pressed the clear key previously.

if (buttonType === 'clear') {
display.textContent = '0'
button.textContent = 'AC'
if (previousButtonType === 'clear') {
delete calculator.dataset.firstValue
delete calculator.dataset.operator
delete calculator.dataset.modifierValue
}
}

This is much simpler compared to before!

Changing variable names

We use the variable result to signify the displayed value from the calculator.

const result = display.textContent

This can make things confusing because result usually signifies the result (after processing). We should use variable name like displayValue instead. displayValue is better because it describes the value it stores.

Let’s change all instances of result into displayValue. If you use Visual Studio Code, you can change all affected instances of a variable by pressing f2.

Changed all instances of result into display value.

Now, when we make a calculation, we can use result instead of newResult. We’ll change all instances of newResult to result as well.

Changed newResult to result in the operator section
Changed newResult to result in the equal section

That’s it!

There’s is one more thing I’d like to refactor. But before that, we need to introduce the switch statement.