Astro Recipes
Essential CSS
GTM For Developers
JavaScript Roadmap
Learn JavaScript
Mastering Web Typography
Understanding Async JS
Unorthodox Tailwind
API Masterclass
Build and Deploy
The Beginner Freelancer
Real World Node
Profile Billing Logout
Learn JavaScript
Lesson Plan
  1. JavaScript and its ecosystem
    1. Welcome to Learn JavaScript!
    2. What is JavaScript used for?
    3. The JavaScript ecosystem
    4. Varying versions of JavaScript
  2. JS Basics
    1. Linking your JavaScript file
    2. Preparing your text editor
    3. The Console
    4. Comments
    5. On semicolons
    6. Strings, numbers and booleans
    7. Understanding Variables
    8. Understanding Functions
    9. The Flow of a Function
    10. Arrow functions
    11. Intro to objects
    12. If/else statements
    13. Comparing Objects
    14. The NOT operator
    15. Null and Undefined
    16. The BOM and the DOM
    17. Selecting an Element
    18. Changing Classes
    19. Listening to events
    20. Callbacks
  3. Building simple components
    1. How to think like a developer
    2. Starter files and Source codes
    3. Do this for every component
    4. 🛠 Off-canvas menu: Building an off-canvas menu
    5. 🛠 Modal: Building a Modal
    6. Lessons from the building process
    7. Debugging errors
    8. How to use a linter
  4. Arrays and loops
    1. Introduction to Arrays
    2. Array methods
    3. For loops
    4. The forEach loop
    5. Selecting multiple elements
    6. Nodes vs Elements
    7. 🛠 Accordion: Building an accordion
  5. Dom basics
    1. Id, classes, attributes, and tags
    2. Changing CSS with JavaScript
    3. Getting CSS with JavaScript
    4. Changing Attributes
    5. Finding an element's size and position
    6. DOM Traversals
    7. 🛠 Tabby: Building Tabby (A Tabbed component)
    8. 🛠 Carousel: HTML and CSS
    9. 🛠 Carousel: Switching slides with JavaScript
    10. 🛠 Carousel: Working the dots
    11. 🛠 Carousel: Positioning slides with JavaScript
  6. Events deep dive
    1. The listening element
    2. Default Behaviors
    3. Event propagation
    4. Event delegation
    5. Removing Event Listeners
    6. 🛠 Modal: Closing the modal
    7. 🛠 Accordion: Event delegation
    8. 🛠 Tabby: Event delegation
    9. 🛠 Carousel: Event delegation
  7. Transitions and Animations
    1. CSS Transitions
    2. CSS Animations
    3. Silky-smooth animations
    4. Integrating CSS transitions and animations with JavaScript
    5. Animating with JavaScript
    6. GreenSock Animation API (GSAP)
    7. 🛠 Off-canvas menu: Animations
    8. 🛠 Modal: Animating the modal
    9. 🛠 Modal: Animating the pointing hand
    10. 🛠 Modal: Animating the waving hand
    11. 🛠 Modal: Wave hand animation with JavaScript (using GSAP)
    12. 🛠 Accordion: Animations
    13. 🛠 Carousel: Animations
  8. Useful JS features
    1. Ternary operators
    2. AND and OR operators
    3. Early returns
    4. Template Literals
    5. Destructuring
    6. Default parameters
    7. Enhanced Object Literals
    8. Rest and Spread
    9. Useful array methods
    10. Looping through objects
    11. Returning objects with implicit return
    12. 🛠 Accordion: Using useful JavaScript features
    13. 🛠 Tabby: Using useful JavaScript features
    14. 🛠 Carousel: Useful JavaScript features
  9. JS Best practices
    1. Write declarative code
    2. Functions with a purpose
    3. Manage scope
    4. Reduce state changes
    5. Don't reassign
    6. Don't mutate
    7. Preventing Objects from mutating
    8. Preventing Arrays from mutating
    9. Write pure functions
    10. 🛠 Accordion: Refactor
    11. 🛠 Carousel: First refactor
    12. 🛠 Carousel: Refactoring the dots part
    13. 🛠 Carousel: Previous and next buttons
    14. 🛠 Carousel: Second refactor
  10. Manipulating text and content
    1. Changing Text and HTML
    2. Creating HTML Elements
    3. Adding multiple elements to the DOM
    4. Removing Elements from the DOM
    5. 🛠 Carousel: Creating dots with JavaScript
    6. 🛠️ Calculator: HTML and CSS
    7. 🛠️ Calculator: Happy Path
    8. 🛠️ Calculator: Testing the Happy Path
    9. 🛠️ Calculator: Easy Edge Cases
    10. 🛠️ Calculator: Difficult Edge Cases
    11. 🛠️ Calculator: Refactoring
    12. The switch statement
    13. 🛠️ Calculator: Refactoring (Part 2)
    14. 🛠️ Popover: Making one popover
    15. 🛠️ Popover: Making four popovers
    16. 🛠️ Popover: Making popovers with JavaScript
  11. Handling Forms
    1. Intro to forms
    2. Selecting form fields with JavaScript
    3. Form fields and their events
    4. Sanitize your output
    5. Generating unique IDs
    6. 🛠️ Popover: Dynamic ID
    7. 🛠️ Todolist: The HTML and CSS
    8. 🛠️ Todolist: Creating tasks with JavaScript
    9. 🛠️ Todolist: Deleting tasks with JavaScript
    10. 🛠️ Typeahead: The HTML and CSS
    11. 🛠️ Typeahead: Displaying predictions
    12. 🛠️ Typeahead: Selecting a prediction
    13. 🛠️ Typeahead: Bolding search terms
  12. Handling Dates
    1. The Date object
    2. Getting a formatted date
    3. Getting the time
    4. Local time and UTC Time
    5. Setting a specific date
    6. Setting a date with Date methods
    7. Adding (or subtracting) date and time
    8. Comparing Dates and times
    9. 🛠️ Datepicker: HTML and CSS
    10. 🛠️ Datepicker: Building the calendar
    11. 🛠️ Datepicker: Building the datepicker with JavaScript
    12. 🛠️ Datepicker: Previous and Next buttons
    13. 🛠️ Datepicker: Selecting a date
    14. 🛠️ Datepicker: Positioning the datepicker
    15. 🛠️ Datepicker: Showing and hiding
    16. Formatting a date with toLocaleString
    17. setTimeout
    18. setInterval
    19. 🛠️ Countdown timer: HTML and CSS
    20. 🛠️ Countdown timer: JavaScript
    21. 🛠️ Countdown timer: Counting Months
    22. 🛠️ Countdown timer: Daylight Saving Time
    23. 🛠️ Countdown timer: Counting Years
  13. Async JS
    1. Introduction to Ajax
    2. Understanding JSON
    3. The Fetch API
    4. Possible data types
    5. JavaScript Promises
    6. Requests and responses
    7. Sending a POST request
    8. Authentication
    9. Handling errors
    10. Viewing response headers
    11. CORS and JSONP
    12. XHR vs Fetch
    13. Using an Ajax library
    14. Reading API documentation
    15. Understanding curl
    16. 🛠️ Todolist: The Todolist API
    17. 🛠️ Todolist: Fetching tasks
    18. 🛠️ Todolist: Creating tasks
    19. 🛠️ Todolist: Editing tasks
    20. 🛠️ Todolist: Deleting tasks
    21. 🛠️ Todolist: Creating tasks with Optimistic UI
    22. 🛠️ Todolist: Handling Optimistic UI errors
    23. 🛠️ Todolist: Editing tasks with Optimistic UI
    24. 🛠️ Todolist: Deleting tasks with Optimistic UI
    25. 🛠️ Todolist: Refactor
    26. 🛠️ Typeahead: How to add Ajax
    27. 🛠️ Typeahead: Adding Ajax
    28. 🛠️ Typeahead: Handling errors
    29. 🛠️ Google Maps Clone: Creating your first Google Map
    30. 🛠️ Google Maps Clone: Fetching JSONP via JavaScript
    31. 🛠️ Google Maps Clone: Drawing directions
    32. 🛠️ Google Maps Clone: Driving directions
    33. 🛠️ Google Maps Clone: Handling errors
    34. 🛠️ Google Maps Clone: Adding stopovers
    35. 🛠️ Google Maps Clone: Refactor
  14. Advanced Async JS
    1. Requesting many resources at once
    2. Asynchronous functions
    3. Handling multiple awaits
    4. Asynchronous loops
    5. 🛠️ Dota Heroes: Listing heroes
    6. 🛠️ Dota Heroes: Filtering heroes (Part 1)
    7. 🛠️ Dota Heroes: Filtering heroes (Part 2)
    8. 🛠️ Dota Heroes: Refactoring
    9. 🛠️ Dota Heroes: Hero Page
    10. 🛠️ Dota Heroes: Making the hero page robust
    11. 🛠️ Dota Heroes: Heroes page refactor
  15. Handling Keyboard Events
    1. Keyboard users
    2. Handling commonly used keys
    3. Keyboard events
    4. Understanding Tabindex
    5. Detecting the focused element
    6. Directing focus
    7. Preventing people from tabbing into elements
    8. How to choose keyboard shortcuts
    9. Creating single-key shortcuts
    10. 🛠️ Off-canvas: Adding keyboard interaction
    11. 🛠️ Modal: Adding keyboard interaction
    12. 🛠️ Accordion: Adding keyboard interaction
    13. 🛠️ Tabby: Adding keyboard interaction
    14. 🛠️ Tabby: Refactoring
    15. 🛠️ Carousel: Adding keyboard interaction
    16. 🛠️ Carousel: Displaying help text
    17. 🛠️ Calculator: Adding keyboard interaction
    18. 🛠️ Popover: Keyboard
    19. 🛠️ Popover: Refactor
    20. Keyboard shortcuts with Command and Control modifiers
    21. 🛠️ Todolist: Keyboard
    22. 🛠️ Typeahead: Keyboard
    23. 🛠️ Typeahead: Selecting a prediction with the keyboard
    24. 🛠️ Google Maps Clone: Keyboard
    25. 🛠️ Dota Heroes: Keyboard
    26. 🛠️ Datepicker: Tabbing in and out
    27. 🛠️ Datepicker: Keyboard shortcuts
  16. Screen reader accessibility
    1. What is accessibility?
    2. How to use a screen reader
    3. Using NVDA
    4. Using Voiceover
    5. Aria roles
    6. Landmark roles
    7. Document structure roles
    8. Live region roles
    9. Widget roles
    10. Window and Abstract roles
    11. Accessible names and descriptions
    12. Hiding content
    13. ARIA properties and ARIA states
    14. ARIA for expandable widgets
    15. 🛠️ Off-canvas: Accessibility
    16. ARIA for modal dialogs
    17. 🛠️ Modal: Screen reader accessibility
    18. 🛠️ Accordion: Screen reader accessibility
    19. ARIA for Tabbed components
    20. 🛠️ Tabby: Screen reader accessibility
    21. 🛠️ Tabby: Refactor
    22. 🛠️ Carousel: Screen reader accessibility
    23. Roles that trigger Forms and Application modes
    24. What's next for accessibility?
  17. Handling Scroll
    1. The Scroll event
    2. 🛠️ Auto-hiding Sticky-nav: HTML and CSS
    3. 🛠️ Auto-hiding Sticky-nav: JavaScript
    4. 🛠️ Auto-hiding Sticky-nav: Natural reveal
    5. Intersection Observer API
    6. Intersection Observer Options
    7. 🛠️ Slide & Reveal
    8. 🛠️ Slide & Reveal: Always fade-in when you scroll down
    9. 🛠️ Slide & Reveal: Fine-tuning the animation
    10. 🛠️ Infinite Scroll: Anatomy
    11. 🛠️ Infinite Scroll: Infinite load
    12. 🛠️ Infinite Scroll: Refactor
    13. 🛠️ Infinite Scroll: Implementing the Infinite Scroll
  18. Mouse, Touch, and Pointer events
    1. Mouse Events
    2. 🛠️ Spinning Pacman: HTML and CSS
    3. 🛠️ Spinning Pacman: JavaScript
    4. Touch events
    5. Pointer events
    6. Touch-action
    7. 🛠️ Spinning Pacman: Supporting Touch
    8. Cloning elements
    9. 🛠️ DragDrop: HTML and CSS
    10. 🛠️ DragDrop: JavaScript
    11. 🛠️ DragDrop: Creating a drop preview
    12. 🛠️ DragDrop: Sortable drop preview
    13. 🛠️ DragDrop: Robustness
    14. 🛠️ DragDrop: Refactor
  19. Object Oriented Programming
    1. Before we begin
    2. What is Object Oriented Programming?
    3. Four Flavours of Object Oriented Programming
    4. Inheritance
    5. This in JavaScript
    6. Call, bind, apply
    7. Creating Derivative Objects
    8. Composition vs Inheritance
    9. Polymorphism
    10. Encapsulation
    11. Closures
    12. Encapsulation in Object Oriented Programming
    13. Getters and Setters
    14. What OOP flavour to use
    15. When to use Object Oriented Programming
  20. Writing reusable code
    1. Creating reusable code by writing libraries
    2. Two Types of libraries
    3. Including libraries with Script tags
    4. Including libraries with ES6 Modules
    5. Dynamic imports
    6. 🛠️ Off Canvas: Building a Library
    7. 🛠️ Modal: Library setup
    8. 🛠️ Modal: Opening the Modal
    9. 🛠️ Modal: Closing the modal
    10. 🛠️ Modal: Inheritance and Polymorphism
    11. 🛠️ Modal: Resolving differences between subclasses
    12. 🛠️ Modal: Exposing properties and methods
    13. 🛠️ Accordion: Building a library
    14. 🛠️ Tabby: Building a library
    15. 🛠️ Carousel: Building a library
    16. 🛠️ Calculator: Library
    17. 🛠️ Calculator: Fixing the Clear Key
    18. 🛠️ Calculator: Handling other keys
    19. 🛠️ Calculator: State
    20. 🛠️ Popover: Library
    21. 🛠️ Popover: Adding event listeners
    22. 🛠️ Typeahead: Library
    23. 🛠️ DatePicker: Library
  21. Going from Vanilla JS to JS Frameworks
    1. 🛠️ Building a Tiny framework
    2. 🛠️ Tiny: Add event listeners
    3. 🛠️ Tiny: Updating state
    4. 🛠️ Tiny: Rendering Child Components
    5. 🛠️ Tiny: Changing Parent State
    6. 🛠️ Tiny: Passing Props
    7. 🛠️ Tiny: Multiple Props
    8. 🛠️ Tiny: Passing values from sibling components
    9. 🛠️ Tiny: Mounting
    10. 🛠️ Tiny: Passing props to descendants
    11. 🛠️ Tiny: A tiny refactor
  22. Single Page Apps
    1. What is a Single Page App?
    2. Simple SPA using only CSS
    3. The Location Interface
    4. The History Interface
    5. Minimum viable server for a SPA
    6. 🛠️ Dota SPA: Introduction
    7. 🛠️ Dota SPA: Building The Heroes List
    8. 🛠️ Dota SPA: Building the filters
    9. 🛠️ Dota SPA: Filtering heroes
    10. 🛠️ Dota SPA: Displaying filtered heroes
    11. 🛠️ Dota SPA: Getting Ready to build the Hero Page
    12. 🛠️ Dota SPA: Building the hero page
    13. 🛠️ Dota SPA: Lore and abilities
    14. 🛠️ Dota SPA: Routing for Single-page apps

Understanding Functions

9m:9s

Imagine you live in a village without tap water.

To get water, you need to take an empty bucket, head to the well in the middle of the village, draw water from the well and head back home.

Since you need to draw water from the well multiple times a day, it’s a hassle to say “I’m going to take an empty bucket, go to the well, draw water and bring it back home” every time you explain what you’re doing.

To shorten it, you can say you’re going to “draw water”.

And my friend, you’ve just created a function — “draw water” is the name of the function.

Declaring functions

A function is a block of code that executes tasks in a specific order, like take empty bucket, go to well, draw water, head back home.

It can be defined with the following syntax:

function functionName(parameters) {
// Do stuff here
}

function is a keyword that tells JavaScript you’re defining a function.

functionName is the name of the function. In the example given above, the function name could be drawWater.

When you declare a function, you’re essentially assigning a sequence of actions to a variable, so you can name the function anything you want — as long as it follows the same rules as declaring variables:

  1. It must be one word
  2. It must consist only of letters, numbers or underscores (a-z, A-Z, 0-9, or _).
  3. It cannot begin with a number
  4. It cannot be any of these reserved keywords

parameters is optional. It is a comma-separated list of variables you wish to declare for your function. You can give them values when you use the function — don’t worry about this now because you’ll learn about it in a bit.

Using functions

Once you declared your function, you can use (or invoke, or call, or execute) it by writing the name of the function, followed by parenthesis ().

Here’s an example where a sayHello function is declared and used.

// Declaring a function
function sayHello() {
console.log('Hello world!')
}
// using a function
sayHello()
Declaring and using sayHello function

The indentation

Code within a block (anything within curly braces is a block) gets indented to the right. This is an important practice that helps you make code easier to read.

In the following example, you can immediately see that console.log('Hello world') is part of sayHello.

function sayHello() {
// This console.log statement is a part of sayHello
console.log('Hello world!')
}

You can choose to indent with 2 spaces or with a tab key. Some people prefer spaces, others prefer tab. Both are fine, as long as you keep it consistent.

Parameters and Arguments

Functions can take in parameters, which are simply variables you wish to declare for the function. You can have any number of parameters. Each parameter must be separated by a comma.

function functionName(param1, param2, param3) {
// Do stuff here
}

These variables can then be used later in the function.

function functionName(param1, param2, param3) {
console.log('First Parameter: ' + param1)
console.log('Second Parameter: ' + param2)
console.log('Third Parameter: ' + param3)
}

Arguments

Parameters must be given a value before they can be used. So when you call a function, you can pass in values which are also known as arguments.

Note

You don’t need to remember the words “parameters” or “arguments” when you code — just know what they are when you’re reading about it. Professional programmers get these two mixed up all the time.

The sequence of arguments (values) passed to the function determines which the value of the parameter.

  • The first parameter gets assigned to the first argument.
  • The second parameter gets assigned to the second argument.
  • And so on.
functionName('arg1', 'arg2', 'arg3')

Naming Parameters

Parameters are just variables so you can name them anything you want — as long as you follow the rules for naming variables listed above.

Normally, we use values that make sense.

For example, let’s say you want to have a function called sayName. And sayName should log the first name and last name of a person.

In this case, we cas use firstName for the person’s first name and lastName for the person’s last name since these variable names make sense.

// firstName and lastName are parameters, which are simply variables
function sayName(firstName, lastName) {
// These variables can then be used later in the function
console.log('firstName is ' + firstName)
console.log('lastName is ' + lastName)
}

Using Parameters and Arguments

Zell is my first name, Liew is my last name.

To get the sayName to work correctly, I pass the arguments in order where the parameters are declared — so in this case, I’ll pass Zell as the first argument and Liew as the second argument:

sayName('Zell', 'Liew')
// firstName is Zell
// lastName is Liew

If you declared a parameter, but did not pass an argument to it, your parameter would be undefined.

sayName()
// firstName is undefined
// lastName is undefined

The return statement

Functions can have a return statement that consists of the return keyword and a value:

function functionName() {
return 'some-value'
}

When JavaScript sees this return statement, it stops executing the rest of the function and substitutes the expression with the given value.

Now, the expression is simply where you called the function.

function get2() {
return 2
console.log('blah') // This is not executed
}
const results = get2() // get2() is an expression
console.log(results) // 2

If the return value is an expression, JavaScript evaluates the expression before returning the value.

function add2(num) {
return num + 2
}
const number = add2(8)
console.log(number) // 10

If there is no return statment, JavaScript automatically returns undefined.

Understanding Expressions

Expressions are simply defined as values that need to be evaluated before they can be passed around by JavaScript.

  • 2 + 3 is an expression
  • sayName() is an expression

Let’s make it clearer with examples.

If you pass numbers (which are primitives) into functions, they can be used immediately.

function sum(num1, num2) {
return num1 + num2
}
const result = sum(5, 10)
console.log(result) // 15

If you pass expressions (like 2 + 3), these expressions have to be evaluated first before they are passed into functions.

const result = sum(2 + 3, 10)
console.log(result) // 15
// Here's what happens:
// Step 1: JavaScript evaluates 2 + 3. It becomes 5
// Step 2: JavaScript calls sum(5, 10). It returns 15

If you call a function and pass that value to another function, the function needs to be evaluated first before the value can be used.

function multiply(num1, num2) {
return num1 * num2
}
const result = sum(multiply(2, 3), 10)
console.log(result) // 16
// Here's what happens:
// Step 1: JavaScript calls multiply(2, 3). It returns 6
// Step 2: JavaScript calls sum(6, 10). It returns 16

Remember, Javascript can only pass around primitives (like String, Numbers, Booleans) and objects (like functions, arrays and objects) as values. Anything else needs to be evaluated.

Hoisting

When you declare functions with the function keyword, the function will be hoisted to the top of the scope…

We’ll talk more about scope later, but to simplify things, you can visualize this by moving all functions to the top of the file.

sayHello()
// This function will be hoisted above sayHello()
function sayHello() {
console.log('Hello world!')
}
// So in reality, JavaScript executes the above code like this:
function sayHello() {
console.log('Hello world!')
}
sayHello()

Function Hoisting may be a bit confusing at first because JavaScript changes the order of your code. But it’s extremely useful.

Use function hoisting when you declare functions — because it allows you to write code that’s easy to read and understand (since you can park all functions at the end of the code).

Another way to declare functions

There are two ways to declare functions:

  1. With a function declaration
  2. With a function expression

Function declaration is what you just learned so far in the lesson. You write a function keyword, followed by its name, and the (), and the rest of the stuff.

// Function Declaration
function functionName() {
/* Stuff goes here */
}

A function expression is when you declare a function and manually assign the value of that function to a variable immediately.

Since the function is assigned to a variable immediately, you can create the function without naming it (because you can still use the function through the variable).

// Function Expression
const sayHello = function () {
console.log('This is declared with a function expression!')
}
Note

Note: Functions that are not named are called anonymous functions.

Don’t declare functions with function expressions because they’re not automatically hoisted to the top of the scope.

sayHello() // Error, sayHello is not defined
// Function is not hoisted
// So you can't use the function before it's declared.
const sayHello = function () {
console.log(aFunction)
}

Now, function expressions are still important because they’re used heavily in arrow functions — more on this in a later lesson.

Wrapping up

Four things:

  • A function is a block of code that executes tasks in a specific order.
  • You use (or invoke, or call) functions by adding a () to the end of the function name. Example: drawWater()
  • You can add arguments when calling functions. Example: sayName('Zell', 'Liew')
  • Functions have a return statement that returns a value. If no return statement is provided, functions return undefined
  • Use hoisting when you can.

Exercise

Practice making functions. You need to use them a lot when you code for real. Do the following:

  1. Make a function named logger that console.log the argument you passed into it.
  2. Make a function called add that adds two numbers together.
  3. Make a function called multiply that multiplies two numbers together.