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Learn JavaScript
Lesson Plan
  1. JavaScript and its ecosystem
    1. Welcome to Learn JavaScript!
    2. What is JavaScript used for?
    3. The JavaScript ecosystem
    4. Varying versions of JavaScript
  2. JS Basics
    1. Linking your JavaScript file
    2. Preparing your text editor
    3. The Console
    4. Comments
    5. On semicolons
    6. Strings, numbers and booleans
    7. Understanding Variables
    8. Understanding Functions
    9. The Flow of a Function
    10. Arrow functions
    11. Intro to objects
    12. If/else statements
    13. Comparing Objects
    14. The NOT operator
    15. Null and Undefined
    16. The BOM and the DOM
    17. Selecting an Element
    18. Changing Classes
    19. Listening to events
    20. Callbacks
  3. Building simple components
    1. How to think like a developer
    2. Starter files and Source codes
    3. Do this for every component
    4. 🛠 Off-canvas menu: Building an off-canvas menu
    5. 🛠 Modal: Building a Modal
    6. Lessons from the building process
    7. Debugging errors
    8. How to use a linter
  4. Arrays and loops
    1. Introduction to Arrays
    2. Array methods
    3. For loops
    4. The forEach loop
    5. Selecting multiple elements
    6. Nodes vs Elements
    7. 🛠 Accordion: Building an accordion
  5. Dom basics
    1. Id, classes, attributes, and tags
    2. Changing CSS with JavaScript
    3. Getting CSS with JavaScript
    4. Changing Attributes
    5. Finding an element's size and position
    6. DOM Traversals
    7. 🛠 Tabby: Building Tabby (A Tabbed component)
    8. 🛠 Carousel: HTML and CSS
    9. 🛠 Carousel: Switching slides with JavaScript
    10. 🛠 Carousel: Working the dots
    11. 🛠 Carousel: Positioning slides with JavaScript
  6. Events deep dive
    1. The listening element
    2. Default Behaviors
    3. Event propagation
    4. Event delegation
    5. Removing Event Listeners
    6. 🛠 Modal: Closing the modal
    7. 🛠 Accordion: Event delegation
    8. 🛠 Tabby: Event delegation
    9. 🛠 Carousel: Event delegation
  7. Transitions and Animations
    1. CSS Transitions
    2. CSS Animations
    3. Silky-smooth animations
    4. Integrating CSS transitions and animations with JavaScript
    5. Animating with JavaScript
    6. GreenSock Animation API (GSAP)
    7. 🛠 Off-canvas menu: Animations
    8. 🛠 Modal: Animating the modal
    9. 🛠 Modal: Animating the pointing hand
    10. 🛠 Modal: Animating the waving hand
    11. 🛠 Modal: Wave hand animation with JavaScript (using GSAP)
    12. 🛠 Accordion: Animations
    13. 🛠 Carousel: Animations
  8. Useful JS features
    1. Ternary operators
    2. AND and OR operators
    3. Early returns
    4. Template Literals
    5. Destructuring
    6. Default parameters
    7. Enhanced Object Literals
    8. Rest and Spread
    9. Useful array methods
    10. Looping through objects
    11. Returning objects with implicit return
    12. 🛠 Accordion: Using useful JavaScript features
    13. 🛠 Tabby: Using useful JavaScript features
    14. 🛠 Carousel: Useful JavaScript features
  9. JS Best practices
    1. Write declarative code
    2. Functions with a purpose
    3. Manage scope
    4. Reduce state changes
    5. Don't reassign
    6. Don't mutate
    7. Preventing Objects from mutating
    8. Preventing Arrays from mutating
    9. Write pure functions
    10. 🛠 Accordion: Refactor
    11. 🛠 Carousel: First refactor
    12. 🛠 Carousel: Refactoring the dots part
    13. 🛠 Carousel: Previous and next buttons
    14. 🛠 Carousel: Second refactor
  10. Manipulating text and content
    1. Changing Text and HTML
    2. Creating HTML Elements
    3. Adding multiple elements to the DOM
    4. Removing Elements from the DOM
    5. 🛠 Carousel: Creating dots with JavaScript
    6. 🛠️ Calculator: HTML and CSS
    7. 🛠️ Calculator: Happy Path
    8. 🛠️ Calculator: Testing the Happy Path
    9. 🛠️ Calculator: Easy Edge Cases
    10. 🛠️ Calculator: Difficult Edge Cases
    11. 🛠️ Calculator: Refactoring
    12. The switch statement
    13. 🛠️ Calculator: Refactoring (Part 2)
    14. 🛠️ Popover: Making one popover
    15. 🛠️ Popover: Making four popovers
    16. 🛠️ Popover: Making popovers with JavaScript
  11. Handling Forms
    1. Intro to forms
    2. Selecting form fields with JavaScript
    3. Form fields and their events
    4. Sanitize your output
    5. Generating unique IDs
    6. 🛠️ Popover: Dynamic ID
    7. 🛠️ Todolist: The HTML and CSS
    8. 🛠️ Todolist: Creating tasks with JavaScript
    9. 🛠️ Todolist: Deleting tasks with JavaScript
    10. 🛠️ Typeahead: The HTML and CSS
    11. 🛠️ Typeahead: Displaying predictions
    12. 🛠️ Typeahead: Selecting a prediction
    13. 🛠️ Typeahead: Bolding search terms
  12. Handling Dates
    1. The Date object
    2. Getting a formatted date
    3. Getting the time
    4. Local time and UTC Time
    5. Setting a specific date
    6. Setting a date with Date methods
    7. Adding (or subtracting) date and time
    8. Comparing Dates and times
    9. 🛠️ Datepicker: HTML and CSS
    10. 🛠️ Datepicker: Building the calendar
    11. 🛠️ Datepicker: Building the datepicker with JavaScript
    12. 🛠️ Datepicker: Previous and Next buttons
    13. 🛠️ Datepicker: Selecting a date
    14. 🛠️ Datepicker: Positioning the datepicker
    15. 🛠️ Datepicker: Showing and hiding
    16. Formatting a date with toLocaleString
    17. setTimeout
    18. setInterval
    19. 🛠️ Countdown timer: HTML and CSS
    20. 🛠️ Countdown timer: JavaScript
    21. 🛠️ Countdown timer: Counting Months
    22. 🛠️ Countdown timer: Daylight Saving Time
    23. 🛠️ Countdown timer: Counting Years
  13. Async JS
    1. Introduction to Ajax
    2. Understanding JSON
    3. The Fetch API
    4. Possible data types
    5. JavaScript Promises
    6. Requests and responses
    7. Sending a POST request
    8. Authentication
    9. Handling errors
    10. Viewing response headers
    11. CORS and JSONP
    12. XHR vs Fetch
    13. Using an Ajax library
    14. Reading API documentation
    15. Understanding curl
    16. 🛠️ Todolist: The Todolist API
    17. 🛠️ Todolist: Fetching tasks
    18. 🛠️ Todolist: Creating tasks
    19. 🛠️ Todolist: Editing tasks
    20. 🛠️ Todolist: Deleting tasks
    21. 🛠️ Todolist: Creating tasks with Optimistic UI
    22. 🛠️ Todolist: Handling Optimistic UI errors
    23. 🛠️ Todolist: Editing tasks with Optimistic UI
    24. 🛠️ Todolist: Deleting tasks with Optimistic UI
    25. 🛠️ Todolist: Refactor
    26. 🛠️ Typeahead: How to add Ajax
    27. 🛠️ Typeahead: Adding Ajax
    28. 🛠️ Typeahead: Handling errors
    29. 🛠️ Google Maps Clone: Creating your first Google Map
    30. 🛠️ Google Maps Clone: Fetching JSONP via JavaScript
    31. 🛠️ Google Maps Clone: Drawing directions
    32. 🛠️ Google Maps Clone: Driving directions
    33. 🛠️ Google Maps Clone: Handling errors
    34. 🛠️ Google Maps Clone: Adding stopovers
    35. 🛠️ Google Maps Clone: Refactor
  14. Advanced Async JS
    1. Requesting many resources at once
    2. Asynchronous functions
    3. Handling multiple awaits
    4. Asynchronous loops
    5. 🛠️ Dota Heroes: Listing heroes
    6. 🛠️ Dota Heroes: Filtering heroes (Part 1)
    7. 🛠️ Dota Heroes: Filtering heroes (Part 2)
    8. 🛠️ Dota Heroes: Refactoring
    9. 🛠️ Dota Heroes: Hero Page
    10. 🛠️ Dota Heroes: Making the hero page robust
    11. 🛠️ Dota Heroes: Heroes page refactor
  15. Handling Keyboard Events
    1. Keyboard users
    2. Handling commonly used keys
    3. Keyboard events
    4. Understanding Tabindex
    5. Detecting the focused element
    6. Directing focus
    7. Preventing people from tabbing into elements
    8. How to choose keyboard shortcuts
    9. Creating single-key shortcuts
    10. 🛠️ Off-canvas: Adding keyboard interaction
    11. 🛠️ Modal: Adding keyboard interaction
    12. 🛠️ Accordion: Adding keyboard interaction
    13. 🛠️ Tabby: Adding keyboard interaction
    14. 🛠️ Tabby: Refactoring
    15. 🛠️ Carousel: Adding keyboard interaction
    16. 🛠️ Carousel: Displaying help text
    17. 🛠️ Calculator: Adding keyboard interaction
    18. 🛠️ Popover: Keyboard
    19. 🛠️ Popover: Refactor
    20. Keyboard shortcuts with Command and Control modifiers
    21. 🛠️ Todolist: Keyboard
    22. 🛠️ Typeahead: Keyboard
    23. 🛠️ Typeahead: Selecting a prediction with the keyboard
    24. 🛠️ Google Maps Clone: Keyboard
    25. 🛠️ Dota Heroes: Keyboard
    26. 🛠️ Datepicker: Tabbing in and out
    27. 🛠️ Datepicker: Keyboard shortcuts
  16. Screen reader accessibility
    1. What is accessibility?
    2. How to use a screen reader
    3. Using NVDA
    4. Using Voiceover
    5. Aria roles
    6. Landmark roles
    7. Document structure roles
    8. Live region roles
    9. Widget roles
    10. Window and Abstract roles
    11. Accessible names and descriptions
    12. Hiding content
    13. ARIA properties and ARIA states
    14. ARIA for expandable widgets
    15. 🛠️ Off-canvas: Accessibility
    16. ARIA for modal dialogs
    17. 🛠️ Modal: Screen reader accessibility
    18. 🛠️ Accordion: Screen reader accessibility
    19. ARIA for Tabbed components
    20. 🛠️ Tabby: Screen reader accessibility
    21. 🛠️ Tabby: Refactor
    22. 🛠️ Carousel: Screen reader accessibility
    23. Roles that trigger Forms and Application modes
    24. What's next for accessibility?
  17. Handling Scroll
    1. The Scroll event
    2. 🛠️ Auto-hiding Sticky-nav: HTML and CSS
    3. 🛠️ Auto-hiding Sticky-nav: JavaScript
    4. 🛠️ Auto-hiding Sticky-nav: Natural reveal
    5. Intersection Observer API
    6. Intersection Observer Options
    7. 🛠️ Slide & Reveal
    8. 🛠️ Slide & Reveal: Always fade-in when you scroll down
    9. 🛠️ Slide & Reveal: Fine-tuning the animation
    10. 🛠️ Infinite Scroll: Anatomy
    11. 🛠️ Infinite Scroll: Infinite load
    12. 🛠️ Infinite Scroll: Refactor
    13. 🛠️ Infinite Scroll: Implementing the Infinite Scroll
  18. Mouse, Touch, and Pointer events
    1. Mouse Events
    2. 🛠️ Spinning Pacman: HTML and CSS
    3. 🛠️ Spinning Pacman: JavaScript
    4. Touch events
    5. Pointer events
    6. Touch-action
    7. 🛠️ Spinning Pacman: Supporting Touch
    8. Cloning elements
    9. 🛠️ DragDrop: HTML and CSS
    10. 🛠️ DragDrop: JavaScript
    11. 🛠️ DragDrop: Creating a drop preview
    12. 🛠️ DragDrop: Sortable drop preview
    13. 🛠️ DragDrop: Robustness
    14. 🛠️ DragDrop: Refactor
  19. Object Oriented Programming
    1. Before we begin
    2. What is Object Oriented Programming?
    3. Four Flavours of Object Oriented Programming
    4. Inheritance
    5. This in JavaScript
    6. Call, bind, apply
    7. Creating Derivative Objects
    8. Composition vs Inheritance
    9. Polymorphism
    10. Encapsulation
    11. Closures
    12. Encapsulation in Object Oriented Programming
    13. Getters and Setters
    14. What OOP flavour to use
    15. When to use Object Oriented Programming
  20. Writing reusable code
    1. Creating reusable code by writing libraries
    2. Two Types of libraries
    3. Including libraries with Script tags
    4. Including libraries with ES6 Modules
    5. Dynamic imports
    6. 🛠️ Off Canvas: Building a Library
    7. 🛠️ Modal: Library setup
    8. 🛠️ Modal: Opening the Modal
    9. 🛠️ Modal: Closing the modal
    10. 🛠️ Modal: Inheritance and Polymorphism
    11. 🛠️ Modal: Resolving differences between subclasses
    12. 🛠️ Modal: Exposing properties and methods
    13. 🛠️ Accordion: Building a library
    14. 🛠️ Tabby: Building a library
    15. 🛠️ Carousel: Building a library
    16. 🛠️ Calculator: Library
    17. 🛠️ Calculator: Fixing the Clear Key
    18. 🛠️ Calculator: Handling other keys
    19. 🛠️ Calculator: State
    20. 🛠️ Popover: Library
    21. 🛠️ Popover: Adding event listeners
    22. 🛠️ Typeahead: Library
    23. 🛠️ DatePicker: Library
  21. Going from Vanilla JS to JS Frameworks
    1. 🛠️ Building a Tiny framework
    2. 🛠️ Tiny: Add event listeners
    3. 🛠️ Tiny: Updating state
    4. 🛠️ Tiny: Rendering Child Components
    5. 🛠️ Tiny: Changing Parent State
    6. 🛠️ Tiny: Passing Props
    7. 🛠️ Tiny: Multiple Props
    8. 🛠️ Tiny: Passing values from sibling components
    9. 🛠️ Tiny: Mounting
    10. 🛠️ Tiny: Passing props to descendants
    11. 🛠️ Tiny: A tiny refactor
  22. Single Page Apps
    1. What is a Single Page App?
    2. Simple SPA using only CSS
    3. The Location Interface
    4. The History Interface
    5. Minimum viable server for a SPA
    6. 🛠️ Dota SPA: Introduction
    7. 🛠️ Dota SPA: Building The Heroes List
    8. 🛠️ Dota SPA: Building the filters
    9. 🛠️ Dota SPA: Filtering heroes
    10. 🛠️ Dota SPA: Displaying filtered heroes
    11. 🛠️ Dota SPA: Getting Ready to build the Hero Page
    12. 🛠️ Dota SPA: Building the hero page
    13. 🛠️ Dota SPA: Lore and abilities
    14. 🛠️ Dota SPA: Routing for Single-page apps

Callbacks

7m:30s

A callback is a function that is passed into another function as an argument to be executed later.

That sounds complex, but it’s really simple. You’ve already seen callbacks before.

Example of a callback

An example of a callback in use is the event listener.

button.addEventListener('click', function () {
// do something
})

The event listener can be re-written as follows.

function callback() {
// do something
}
button.addEventListener('click', callback)

See what a callback is now? It’s just a function that is used as an argument in another function call.

Why use callbacks?

Callbacks are useful for two situations:

  1. They allow code to be swapped easily
  2. They prevent blocking operations in asynchronous code

Allowing code to be swapped easily

Let’s say you have written an event listener for a button. This event listener accepts a callback, as you know by now. In the callback, you wrote code to add a red class to the button.

button.addEventListener('click', function () {
button.classList.add('red')
})

What if you wanted to create another event listener on the same button element, but this time, logs hello world into the console?

Well, you can do it easily by writing another event listener.

button.addEventListener('click', function () {
console.log('Hello world! *shouts at the top of my lungs*')
})

See how callback functions let you swap code easily? Same element, same function (okay, method), but you can execute any code you want.

Preventing blocking operations in asynchronous code

Synchronous code is code that executes in a top to bottom, left to right manner, sequentially, waiting until one code has finished before the next line begins. So far, you’ve written synchronous code for every lesson prior to this one.

Asynchronous code is code that doesn’t follow the top to bottom, left to right manner. An example of asynchronous code is an event listener.

button.addEventListener('click', function () {
// do something
})

Consider this click event. Why is it asynchronous? Because the callback doesn’t get executed until a user clicks on a button!

Asynchronous code is critical in JavaScript

Imagine you have a robot helper, Mr. Robot, that can only do one thing at a time. If you tell Mr. Robot to order pizza, it picks up, dials the pizza hotline, orders pizza, and waits at the front door until the pizza arrives.

“Sweep the floor! Clean up the dishes in the kitchen sink! Wash the toilet!”, you shout at Mr. Robot. But Mr. Robot doesn’t respond. It continues to sit quietly at the front door.

When the pizza arrives, Mr. Robot passes you the pizza and continue with the rest of the chores—sweep floor, clean dishes and wash toilet, in the order you mentioned.

JavaScript is like Mr. Robot. It can only do one thing at a time. It cannot do anything else in the meantime, until the one thing gets completed. This behavior is called single threading.

If you ask JavaScript to do something else in the meantime, it doesn’t respond. This behavior is called blocking. To see blocking operations in action, run the following JavaScript:

while (true) {
console.log('stuck')
}
console.log('This log never happens')

If you try this, your browser will hang. You’ll have to delete the code and restart the browser to fix it.

The browser hangs and console.log('stuck') executed 24,000 times

Let me explain what happened.

The code above uses a while block (you’ll rarely use a while block when you code for real, so don’t bother about remembering it. I use it here because it’s perfect for explaining a blocking operation).

A while block executes code in curly braces if a condition remains true (kind of like an if/else statement). In this example, the condition always remains true, so the while block keeps logging stuck in the console.

In this case, JavaScript is like Mr. Robot. It hasn’t finished waiting for the pizza to arrive. The unfortunate thing is, the pizza will never arrive…

Imagine this.

Let’s say you have a event listener that blocks operations, and you used this listener to listen for click on the button. If you do this, JavaScript stares and waits till a user clicks on the button—that may never happen—before doing anything else… You can imagine the horror, so I’d leave you with the details.

See where it goes? That’s why asynchronous programming is such a big thing in JavaScript. That’s why we use callbacks.

Asynchronous operations is a really important concept to understand in JavaScript. To make it clearer, let’s take some time to dig deeper into the underlying mechanics—the event loop.

The event loop

To envision the event loop, imagine JavaScript is a butler that carries around a todo-list. This list contains everything you tell JavaScript to do.

Upon receiving this todo-list, JavaScript executes the tasks one by one, in the order you’ve listed.

Let’s say you give JavaScript six commands as follows:

function addOne(n) {
return n + 1
}
addOne(1) // 2
addOne(2) // 3
addOne(3) // 4
addOne(4) // 5
addOne(5) // 6
addOne(6) // 7

This is what appears on JavaScript’s todo-list.

Commands appear synchronously on JavaScript's todo list

In addition to a todo-list, JavaScript also keeps a waiting-list where it tracks things it needs to wait for. If you tell JavaScript to order a pizza, it will call the pizza shop and adds “wait for pizza to arrive” in the waiting list. Meanwhile, it does other things that are already on the todo-list.

So, imagine you have this code:

function orderPizza (flavor, callback) {
callPizzaShop(`I want a ${flavor} pizza`)
// Note: these three lines are pseudo code, not actual JavaScript
whenPizzaComesBack {
callback()
}
}
function layTheTable () {
console.log('The pizza is set for your consumption, master. Please stop playing and start eating.')
}
orderPizza('Hawaiian', layTheTable)
mopFloor()
ironClothes()

JavaScript’s initial todo-list would be:

Order pizza, mop floor and iron clothes! 😄

While executing orderPizza, JavaScript knows it needs to wait for the pizza to arrive. So, it adds “waiting for pizza to arrive” to its waiting list while it tackles the rest of its jobs.

JavaScript waits for pizza to arrive

When the pizza arrives, JavaScript gets notified by the doorbell and it makes a mental note to execute layTheTable when it’s done with the other chores.

JavaScript knows it needs to execute layTheTable by adding the command to its mental note

Then, once it’s done with the other chores, JavaScript executes the callback function, layTheTable.

JavaScript lays the table when everything else is completed

This system is called the Event Loop. You can substitute our butler analogy with actual keywords in the Event loop to understand everything:

  • Todo-list -> Call stack
  • Waiting-list -> Web apis
  • Mental note -> Event queue
JavaScript's event loop

I highly recommend you watch Philip Roberts JSConf talk about event loops if you got 20 mins to spare. It’ll help you understand the nitty gritty of event loops.

Philip Roberts: What the heck is the event loop anyway? | JSConf EU 2014

Let’s get back to callbacks and asynchronous code

With callbacks, we can give JavaScript instructions in advance without stopping the entire operation.

When you ask JavaScript to watch a button for a click, it puts the “watch button” into the waiting-list and goes on its other chores. When the button finally gets a click, JavaScript activates the callback, then goes on with life.

That’s all you need to know about using callbacks. Now, let’s talk a little about creating your own callbacks.

Creating your own callbacks

To create your callback, you need two things: a callback-accepting function and a callback.

function callbackAcceptingFunction(callback) {
// Execute callback here
}
function callback() {
// Do something here
}

The callbackAcceptingFunction needs to activate the callback, like this:

function callbackAcceptingFunction(callback) {
callback()
}
function callback() {
console.log('callback activated!')
}
callbackAcceptingFunction(callback) // callback activated!

The callback can accept any number of arguments. The number, type and value of the arguments passed into callback is determined by the callbackAcceptingFunction:

function callbackAcceptingFunction(callback) {
callback('Hello', 'baby brother')
}
function callback(arg1, arg2) {
console.log(arg1) // Hello
console.log(arg2) // baby brother
}
callbackAcceptingFunction(callback)

When you pass a callback as a parameter into a callbackAcceptingFunction, you pass only the reference to the callback. You don’t execute it. The callbackAcceptingFunction will help you execute the callback.

// Notice you don't execute the callback with `callback()`
callbackAcceptingFunction(callback)

That’s how you write a callback-accepting function in a nutshell.

Note

you won’t write callback-accepting functions right now since you’re starting out. Focus on learning to use callbacks for now

Exercise

No exercise required for this lesson. There’s only one thing to know: a callback is a function that is passed into another function as an argument to be executed later.