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Learn JavaScript
Lesson Plan
  1. JavaScript and its ecosystem
    1. Welcome to Learn JavaScript!
    2. What is JavaScript used for?
    3. The JavaScript ecosystem
    4. Varying versions of JavaScript
  2. JS Basics
    1. Linking your JavaScript file
    2. Preparing your text editor
    3. The Console
    4. Comments
    5. On semicolons
    6. Strings, numbers and booleans
    7. Understanding Variables
    8. Understanding Functions
    9. The Flow of a Function
    10. Arrow functions
    11. Intro to objects
    12. If/else statements
    13. Comparing Objects
    14. The NOT operator
    15. Null and Undefined
    16. The BOM and the DOM
    17. Selecting an Element
    18. Changing Classes
    19. Listening to events
    20. Callbacks
  3. Building simple components
    1. How to think like a developer
    2. Starter files and Source codes
    3. Do this for every component
    4. 🛠 Off-canvas menu: Building an off-canvas menu
    5. 🛠 Modal: Building a Modal
    6. Lessons from the building process
    7. Debugging errors
    8. How to use a linter
  4. Arrays and loops
    1. Introduction to Arrays
    2. Array methods
    3. For loops
    4. The forEach loop
    5. Selecting multiple elements
    6. Nodes vs Elements
    7. 🛠 Accordion: Building an accordion
  5. Dom basics
    1. Id, classes, attributes, and tags
    2. Changing CSS with JavaScript
    3. Getting CSS with JavaScript
    4. Changing Attributes
    5. Finding an element's size and position
    6. DOM Traversals
    7. 🛠 Tabby: Building Tabby (A Tabbed component)
    8. 🛠 Carousel: HTML and CSS
    9. 🛠 Carousel: Switching slides with JavaScript
    10. 🛠 Carousel: Working the dots
    11. 🛠 Carousel: Positioning slides with JavaScript
  6. Events deep dive
    1. The listening element
    2. Default Behaviors
    3. Event propagation
    4. Event delegation
    5. Removing Event Listeners
    6. 🛠 Modal: Closing the modal
    7. 🛠 Accordion: Event delegation
    8. 🛠 Tabby: Event delegation
    9. 🛠 Carousel: Event delegation
  7. Transitions and Animations
    1. CSS Transitions
    2. CSS Animations
    3. Silky-smooth animations
    4. Integrating CSS transitions and animations with JavaScript
    5. Animating with JavaScript
    6. GreenSock Animation API (GSAP)
    7. 🛠 Off-canvas menu: Animations
    8. 🛠 Modal: Animating the modal
    9. 🛠 Modal: Animating the pointing hand
    10. 🛠 Modal: Animating the waving hand
    11. 🛠 Modal: Wave hand animation with JavaScript (using GSAP)
    12. 🛠 Accordion: Animations
    13. 🛠 Carousel: Animations
  8. Useful JS features
    1. Ternary operators
    2. AND and OR operators
    3. Early returns
    4. Template Literals
    5. Destructuring
    6. Default parameters
    7. Enhanced Object Literals
    8. Rest and Spread
    9. Useful array methods
    10. Looping through objects
    11. Returning objects with implicit return
    12. 🛠 Accordion: Using useful JavaScript features
    13. 🛠 Tabby: Using useful JavaScript features
    14. 🛠 Carousel: Useful JavaScript features
  9. JS Best practices
    1. Write declarative code
    2. Functions with a purpose
    3. Manage scope
    4. Reduce state changes
    5. Don't reassign
    6. Don't mutate
    7. Preventing Objects from mutating
    8. Preventing Arrays from mutating
    9. Write pure functions
    10. 🛠 Accordion: Refactor
    11. 🛠 Carousel: First refactor
    12. 🛠 Carousel: Refactoring the dots part
    13. 🛠 Carousel: Previous and next buttons
    14. 🛠 Carousel: Second refactor
  10. Manipulating text and content
    1. Changing Text and HTML
    2. Creating HTML Elements
    3. Adding multiple elements to the DOM
    4. Removing Elements from the DOM
    5. 🛠 Carousel: Creating dots with JavaScript
    6. 🛠️ Calculator: HTML and CSS
    7. 🛠️ Calculator: Happy Path
    8. 🛠️ Calculator: Testing the Happy Path
    9. 🛠️ Calculator: Easy Edge Cases
    10. 🛠️ Calculator: Difficult Edge Cases
    11. 🛠️ Calculator: Refactoring
    12. The switch statement
    13. 🛠️ Calculator: Refactoring (Part 2)
    14. 🛠️ Popover: Making one popover
    15. 🛠️ Popover: Making four popovers
    16. 🛠️ Popover: Making popovers with JavaScript
  11. Handling Forms
    1. Intro to forms
    2. Selecting form fields with JavaScript
    3. Form fields and their events
    4. Sanitize your output
    5. Generating unique IDs
    6. 🛠️ Popover: Dynamic ID
    7. 🛠️ Todolist: The HTML and CSS
    8. 🛠️ Todolist: Creating tasks with JavaScript
    9. 🛠️ Todolist: Deleting tasks with JavaScript
    10. 🛠️ Typeahead: The HTML and CSS
    11. 🛠️ Typeahead: Displaying predictions
    12. 🛠️ Typeahead: Selecting a prediction
    13. 🛠️ Typeahead: Bolding search terms
  12. Handling Dates
    1. The Date object
    2. Getting a formatted date
    3. Getting the time
    4. Local time and UTC Time
    5. Setting a specific date
    6. Setting a date with Date methods
    7. Adding (or subtracting) date and time
    8. Comparing Dates and times
    9. 🛠️ Datepicker: HTML and CSS
    10. 🛠️ Datepicker: Building the calendar
    11. 🛠️ Datepicker: Building the datepicker with JavaScript
    12. 🛠️ Datepicker: Previous and Next buttons
    13. 🛠️ Datepicker: Selecting a date
    14. 🛠️ Datepicker: Positioning the datepicker
    15. 🛠️ Datepicker: Showing and hiding
    16. Formatting a date with toLocaleString
    17. setTimeout
    18. setInterval
    19. 🛠️ Countdown timer: HTML and CSS
    20. 🛠️ Countdown timer: JavaScript
    21. 🛠️ Countdown timer: Counting Months
    22. 🛠️ Countdown timer: Daylight Saving Time
    23. 🛠️ Countdown timer: Counting Years
  13. Async JS
    1. Introduction to Ajax
    2. Understanding JSON
    3. The Fetch API
    4. Possible data types
    5. JavaScript Promises
    6. Requests and responses
    7. Sending a POST request
    8. Authentication
    9. Handling errors
    10. Viewing response headers
    11. CORS and JSONP
    12. XHR vs Fetch
    13. Using an Ajax library
    14. Reading API documentation
    15. Understanding curl
    16. 🛠️ Todolist: The Todolist API
    17. 🛠️ Todolist: Fetching tasks
    18. 🛠️ Todolist: Creating tasks
    19. 🛠️ Todolist: Editing tasks
    20. 🛠️ Todolist: Deleting tasks
    21. 🛠️ Todolist: Creating tasks with Optimistic UI
    22. 🛠️ Todolist: Handling Optimistic UI errors
    23. 🛠️ Todolist: Editing tasks with Optimistic UI
    24. 🛠️ Todolist: Deleting tasks with Optimistic UI
    25. 🛠️ Todolist: Refactor
    26. 🛠️ Typeahead: How to add Ajax
    27. 🛠️ Typeahead: Adding Ajax
    28. 🛠️ Typeahead: Handling errors
    29. 🛠️ Google Maps Clone: Creating your first Google Map
    30. 🛠️ Google Maps Clone: Fetching JSONP via JavaScript
    31. 🛠️ Google Maps Clone: Drawing directions
    32. 🛠️ Google Maps Clone: Driving directions
    33. 🛠️ Google Maps Clone: Handling errors
    34. 🛠️ Google Maps Clone: Adding stopovers
    35. 🛠️ Google Maps Clone: Refactor
  14. Advanced Async JS
    1. Requesting many resources at once
    2. Asynchronous functions
    3. Handling multiple awaits
    4. Asynchronous loops
    5. 🛠️ Dota Heroes: Listing heroes
    6. 🛠️ Dota Heroes: Filtering heroes (Part 1)
    7. 🛠️ Dota Heroes: Filtering heroes (Part 2)
    8. 🛠️ Dota Heroes: Refactoring
    9. 🛠️ Dota Heroes: Hero Page
    10. 🛠️ Dota Heroes: Making the hero page robust
    11. 🛠️ Dota Heroes: Heroes page refactor
  15. Handling Keyboard Events
    1. Keyboard users
    2. Handling commonly used keys
    3. Keyboard events
    4. Understanding Tabindex
    5. Detecting the focused element
    6. Directing focus
    7. Preventing people from tabbing into elements
    8. How to choose keyboard shortcuts
    9. Creating single-key shortcuts
    10. 🛠️ Off-canvas: Adding keyboard interaction
    11. 🛠️ Modal: Adding keyboard interaction
    12. 🛠️ Accordion: Adding keyboard interaction
    13. 🛠️ Tabby: Adding keyboard interaction
    14. 🛠️ Tabby: Refactoring
    15. 🛠️ Carousel: Adding keyboard interaction
    16. 🛠️ Carousel: Displaying help text
    17. 🛠️ Calculator: Adding keyboard interaction
    18. 🛠️ Popover: Keyboard
    19. 🛠️ Popover: Refactor
    20. Keyboard shortcuts with Command and Control modifiers
    21. 🛠️ Todolist: Keyboard
    22. 🛠️ Typeahead: Keyboard
    23. 🛠️ Typeahead: Selecting a prediction with the keyboard
    24. 🛠️ Google Maps Clone: Keyboard
    25. 🛠️ Dota Heroes: Keyboard
    26. 🛠️ Datepicker: Tabbing in and out
    27. 🛠️ Datepicker: Keyboard shortcuts
  16. Screen reader accessibility
    1. What is accessibility?
    2. How to use a screen reader
    3. Using NVDA
    4. Using Voiceover
    5. Aria roles
    6. Landmark roles
    7. Document structure roles
    8. Live region roles
    9. Widget roles
    10. Window and Abstract roles
    11. Accessible names and descriptions
    12. Hiding content
    13. ARIA properties and ARIA states
    14. ARIA for expandable widgets
    15. 🛠️ Off-canvas: Accessibility
    16. ARIA for modal dialogs
    17. 🛠️ Modal: Screen reader accessibility
    18. 🛠️ Accordion: Screen reader accessibility
    19. ARIA for Tabbed components
    20. 🛠️ Tabby: Screen reader accessibility
    21. 🛠️ Tabby: Refactor
    22. 🛠️ Carousel: Screen reader accessibility
    23. Roles that trigger Forms and Application modes
    24. What's next for accessibility?
  17. Handling Scroll
    1. The Scroll event
    2. 🛠️ Auto-hiding Sticky-nav: HTML and CSS
    3. 🛠️ Auto-hiding Sticky-nav: JavaScript
    4. 🛠️ Auto-hiding Sticky-nav: Natural reveal
    5. Intersection Observer API
    6. Intersection Observer Options
    7. 🛠️ Slide & Reveal
    8. 🛠️ Slide & Reveal: Always fade-in when you scroll down
    9. 🛠️ Slide & Reveal: Fine-tuning the animation
    10. 🛠️ Infinite Scroll: Anatomy
    11. 🛠️ Infinite Scroll: Infinite load
    12. 🛠️ Infinite Scroll: Refactor
    13. 🛠️ Infinite Scroll: Implementing the Infinite Scroll
  18. Mouse, Touch, and Pointer events
    1. Mouse Events
    2. 🛠️ Spinning Pacman: HTML and CSS
    3. 🛠️ Spinning Pacman: JavaScript
    4. Touch events
    5. Pointer events
    6. Touch-action
    7. 🛠️ Spinning Pacman: Supporting Touch
    8. Cloning elements
    9. 🛠️ DragDrop: HTML and CSS
    10. 🛠️ DragDrop: JavaScript
    11. 🛠️ DragDrop: Creating a drop preview
    12. 🛠️ DragDrop: Sortable drop preview
    13. 🛠️ DragDrop: Robustness
    14. 🛠️ DragDrop: Refactor
  19. Object Oriented Programming
    1. Before we begin
    2. What is Object Oriented Programming?
    3. Four Flavours of Object Oriented Programming
    4. Inheritance
    5. This in JavaScript
    6. Call, bind, apply
    7. Creating Derivative Objects
    8. Composition vs Inheritance
    9. Polymorphism
    10. Encapsulation
    11. Closures
    12. Encapsulation in Object Oriented Programming
    13. Getters and Setters
    14. What OOP flavour to use
    15. When to use Object Oriented Programming
  20. Writing reusable code
    1. Creating reusable code by writing libraries
    2. Two Types of libraries
    3. Including libraries with Script tags
    4. Including libraries with ES6 Modules
    5. Dynamic imports
    6. 🛠️ Off Canvas: Building a Library
    7. 🛠️ Modal: Library setup
    8. 🛠️ Modal: Opening the Modal
    9. 🛠️ Modal: Closing the modal
    10. 🛠️ Modal: Inheritance and Polymorphism
    11. 🛠️ Modal: Resolving differences between subclasses
    12. 🛠️ Modal: Exposing properties and methods
    13. 🛠️ Accordion: Building a library
    14. 🛠️ Tabby: Building a library
    15. 🛠️ Carousel: Building a library
    16. 🛠️ Calculator: Library
    17. 🛠️ Calculator: Fixing the Clear Key
    18. 🛠️ Calculator: Handling other keys
    19. 🛠️ Calculator: State
    20. 🛠️ Popover: Library
    21. 🛠️ Popover: Adding event listeners
    22. 🛠️ Typeahead: Library
    23. 🛠️ DatePicker: Library
  21. Going from Vanilla JS to JS Frameworks
    1. 🛠️ Building a Tiny framework
    2. 🛠️ Tiny: Add event listeners
    3. 🛠️ Tiny: Updating state
    4. 🛠️ Tiny: Rendering Child Components
    5. 🛠️ Tiny: Changing Parent State
    6. 🛠️ Tiny: Passing Props
    7. 🛠️ Tiny: Multiple Props
    8. 🛠️ Tiny: Passing values from sibling components
    9. 🛠️ Tiny: Mounting
    10. 🛠️ Tiny: Passing props to descendants
    11. 🛠️ Tiny: A tiny refactor
  22. Single Page Apps
    1. What is a Single Page App?
    2. Simple SPA using only CSS
    3. The Location Interface
    4. The History Interface
    5. Minimum viable server for a SPA
    6. 🛠️ Dota SPA: Introduction
    7. 🛠️ Dota SPA: Building The Heroes List
    8. 🛠️ Dota SPA: Building the filters
    9. 🛠️ Dota SPA: Filtering heroes
    10. 🛠️ Dota SPA: Displaying filtered heroes
    11. 🛠️ Dota SPA: Getting Ready to build the Hero Page
    12. 🛠️ Dota SPA: Building the hero page
    13. 🛠️ Dota SPA: Lore and abilities
    14. 🛠️ Dota SPA: Routing for Single-page apps

For loops

9m:42s

Let’s say you want to run a function, bounceBall, four times. Would you do it like this?

function bounceBall() {
// bounce the ball here
}
bounceBall()
bounceBall()
bounceBall()
bounceBall()

This approach is great if you need to bounceBall only for a few times. What happens if you need to bounceBall for a hundred times? Like this?

function bounceBall() {
// bounce the ball here
}
bounceBall()
bounceBall()
bounceBall()
bounceBall()
bounceBall()
//... 95 more lines of bounceBall()

The better way is through a for loop.

for loop

A for loop runs a block of code as many times as you want to. Here’s a for loop that runs bounceBall ten times:

for (let i = 0; i < 10; i++) {
bounceBall()
}

It’s broken down into four parts – the initialExpression, the condition, the incrementalExpression and the statement:

for (initialExpression; condition; incrementExpression) {
statement
}

Before you loop, you need to have a statement. This statement is the block of code you’d like to run multiple times. You can write any number of lines of code here. You can even use functions.

Here’s what the for loop looks like with bounceBall as its statement:

for (initialExpression; condition; incrementExpression) {
bounceBall()
}

Next, you need an initial expression to begin a loop. This is where you declare a variable. For most loops, this variable is called i. It’s also set to 0.

Here’s how it’ll look like when you put the initialExpression into the for loop:

for (let i = 0; condition; incrementExpression) {
bounceBall()
}

After the statement runs, the variable, i is increased or decreased. You increase or decrease the value of i in the increment expression.

To increase the value of i by one, you reassign i such that it becomes i + 1 with i = i + 1. The shorthand for this reassignment is i++, which is what you’ll find in most for loops.

To decrease the value of i by one, you reassign i such that it becomes i - 1 with i = i - 1. The shorthand for this reassignment is i--, which is another variation of what you’ll find in most for loops.

In the bounceBall example above, we increased the variable i by one each time the code runs:

for (let i = 0; condition; i++) {
bounceBall()
}

But should you increase or decrease i?

The answer lies in the condition. This condition evaluates either to true or false. If the condition evaluates to true, the statement runs.

After the statement ran, JavaScript runs the increment expression and checks if the condition evaluates to true again. It repeats this process until the condition evaluates to false.

Once the condition evaluates to false, JavaScript skips the loop and moves on with the rest of your code.

So, if you do not want the loop to run, you can set a condition that evaluates to false immediately:

// This loop will not run since the condition evaluates to false
for (let i = 0; i < 0; i++) {
bounceBall()
const timesBounced = i + 1
console.log('The ball has bounced ' + timesBounced + ' times')
}
// You will only see this
console.log('next line of code')
Next line of code runs immediately since the condition evaluates to false

If you want the loop to run twice, you change the condition such that it evaluates to false when the increment expression has run twice.

// This loop will run twice
for (let i = 0; i < 2; i++) {
bounceBall()
const timesBounced = i + 1
console.log('The ball has bounced ' + timesBounced + ' times')
}
console.log('next line of code')
The loop runs twice. After two times, the condition evaluates to false.

If you want the loop to run ten times, you change the condition such that it evaluates to false when the increment expression has run ten times.

// This loop will run ten times
for (let i = 0; i < 10; i++) {
bounceBall()
const timesBounced = i + 1
console.log('The ball has bounced ' + timesBounced + ' times')
}
console.log('next line of code')
The loop runs ten times. After ten times, the condition evaluates to false.

Let’s run through the for loop together

Many beginners get confused with a for loop, so let’s slow down and run through the for loop together.

For this section, we’re going to use this code:

for (let i = 0; i < 2; i++) {
const timesBounced = i + 1
console.log('The ball has bounced ' + timesBounced + ' times')
}
console.log('next line of code')

When JavaScript sees the for loop for the first time, declares a variable i and sets it to 0. After declaring the variable, it checks if the condition is true.

In this case, i is 0; the condition is true; JavaScript executes the block of code within the for loop.

Javascript sets `i` as 0

Next, JavaScript executes the block of code; it replaces i with 0 whenever it sees i.

Since i is 0, timesBounced is 0 + 1 = 1.

JavaScript sets every `i` value in the for loop to 0

After running through the block, JavaScript runs the incrementExpression. Here, JavaScript recognizes that the current value of i is 0, and it needs to add one to i. The new value of i becomes one.

JavaScript sets `i` to 1 for next iteration

Next, JavaScript runs the condition again. This time, it replaces i with one because the new value of i is one.

JavaScript sets `i` to 1`

Since 1 < 2 evaluates to true, JavaScript runs the block of code within the for loop once more. This time, it sets i as 1. Because i is 1, timesBounced will be 2.

JavaScript runs block of code again

Next, JavaScript runs the incrementExpression and increases i to 2.

JavaScript sets `i` to 2 in the `incrementExpression`

Then, JavaScript runs the condition again. This time, i is 2.

JavaScript sets `i` to 2 in the condition

Since 2 < 2 evaluates to false, JavaScript skips the for loop and executes the next line, which logs “next line of code”.

JavaScript skips the block since the condition evaluates to false

Logic within for loops

You can use if/else or any other conditions within a for loop.

const numbers = [25, 22, 12, 56, 8, 18, 34]
for (let i = 0; i < numbers.length; i++) {
const num = numbers[i]
if (num < 20) {
console.log(num + ' is less than 20!')
}
}

Infinite loops

Infinite loops occur when the condition for a loop always return true. Your browser will hang if you run an infinite loop.

Here’s an example of an infinite loop.

for (let i = 0; i < 1; i--) {
console.log('HAHA! You are stuck!')
}

To recover from an infinite loop, you need to quit your browser forcefully. On a Mac, this means you right click on your browser icon and select “force quit”. On a Window’s machine, you open the Windows Task manager with ctrl + alt + del, select your browser, and click “End task”.

Looping through arrays

In practice, you almost never write a loop that runs ten times like in the bounceBall example above. You’d always loop through an array or a object.

When you loop (or iterate) through an array, you go through each item in the array once. To do so, you can use the length of the array as a condition:

const fruitBasket = ['banana', 'pear', 'guava']
// fruitBasket.length is 3
for (let i = 0; i < fruitBasket.length; i++) {
console.log("There's a " + fruitBasket[i] + ' in the basket')
}
// => There's a banana in the basket
// => There's a pear in the basket
// => There's a guava in the basket

You can also write a for loop with a negative incrementExpression. It runs faster than the positive incrementExpression version, but loops from the last item. Use this if you need to run a super performant app. (Usually, you don’t have to worry about loop performance).

for (let i = fruitBasket.length - 1; i >= 0; i--) {
console.log("There's a " + fruitBasket[i] + ' in the basket')
}
// => There's a guava in the basket
// => There's a pear in the basket
// => There's a banana in the basket

The “for of” loop

A (much better) way to loop through an array to use a for...of loop. This is a new loop syntax that comes with ES6. It looks like this:

const fruitBasket = ['banana', 'pear', 'guava']
for (let fruit of fruitBasket) {
console.log("There's a " + fruit + ' in the basket')
}
// => There's a banana in the basket
// => There's a pear in the basket
// => There's a guava in the basket

The for...of loop is preferable to the standard for loop because it always loops through the array once. It makes your code easier to read and maintain because you don’t have to worry about the increment expression nor the number of loops (with array.length).

You can use for...of with any iterable object. These are objects that contain the Symbol.iterator property. Arrays are one of such objects. If you console.log an empty array, you’ll see that it has the Symbol.iterator as one of its keys (within the Array __proto__ key):

Any object that contains the Symbol.iterator key can be iterated through with a for...of loop

Exercise

Practice using the for and for of to loop through an array of numbers (given below). Do the following tasks:

  1. Loop through the numbers and console.log each number within
  2. Loop through the numbers. If the numbers are greater than 5, console.log them
  3. Create a new array. Add all numbers that are greater than 10 into this new array. (Hint: You have to loop through the numbers array first)
  4. Create a new array. Multiply all numbers by 5 and put them into the new array. (Hint: You have to loop through the numbers array first)

Here’s the array of numbers to use for this exercise:

const numbers = [1, 12, 4, 18, 9, 7, 11, 3, 50, 5, 6]